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[WIP] turfstone pavers

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  • N Offline
    novena
    last edited by 25 Feb 2013, 19:22

    hi everyone,
    here comes a test with turfstone pavers for a project I'm currently working on...
    sketchup + maxwell render standalone plugin for sketchup (this image is done with the free version)
    best
    V
    p.s. there's a couple of blades growing on the concrete 😳

    130225-grass2.jpg

    http://hdzarkitektur.wordpress.com/

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    • S Offline
      solo
      last edited by 25 Feb 2013, 19:24

      @unknownuser said:

      p.s. there's a couple of blades growing on the concrete

      Caught my eye too.

      Looking great however, what we need is a collision control setting to avoid such issues.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • M Offline
        massimo Moderator
        last edited by 25 Feb 2013, 19:47

        Looking good. πŸ‘

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        • G Offline
          gilles
          last edited by 25 Feb 2013, 20:05

          πŸ’š


          678px-ReelMower.png

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • N Offline
            novena
            last edited by 26 Feb 2013, 21:46

            hi guys, thanks for your comments!!!

            solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...

            massimo, much appreciated πŸ˜„

            gilles, πŸ˜†

            best
            V

            130226-grass.jpg

            http://hdzarkitektur.wordpress.com/

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            • K Offline
              Krisidious
              last edited by 27 Feb 2013, 02:32

              total realism... very nice.

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • N Offline
                novena
                last edited by 27 Feb 2013, 20:02

                thanks so much krisidious!!!

                http://hdzarkitektur.wordpress.com/

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                • O Offline
                  omiKron
                  last edited by 28 Feb 2013, 08:56

                  Reality OWN'D ! πŸ‘ πŸ‘

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                  • T Offline
                    tom72
                    last edited by 28 Feb 2013, 13:44

                    great! about grass: how did you added it?

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                    • T Offline
                      tom72
                      last edited by 28 Feb 2013, 13:46

                      ah ok, maxwell's plug in.
                      Can anybody indicate a tutorial for DOF in v-ray for SU?
                      tnx

                      T

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                      • C Offline
                        Carloh
                        last edited by 28 Feb 2013, 19:21

                        very nice Victor! did you use the SSS-grass material for this one?

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                        • T Offline
                          tom72
                          last edited by 1 Mar 2013, 11:17

                          @novena: I'll try and let u know

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                          • N Offline
                            novena
                            last edited by 2 Mar 2013, 20:18

                            Tomasso, hope that tutorial is helpful...
                            best
                            V

                            http://hdzarkitektur.wordpress.com/

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                            • N Offline
                              novena
                              last edited by 2 Mar 2013, 20:29

                              hi guys!
                              here comes another test image, same scene tested at night time...
                              for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                              hope you like it
                              best
                              V

                              130302-grass-night.jpg

                              http://hdzarkitektur.wordpress.com/

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                              • S Offline
                                solo
                                last edited by 2 Mar 2013, 20:54

                                Nice!!

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • O Offline
                                  omiKron
                                  last edited by 3 Mar 2013, 11:55

                                  Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                                  • N Offline
                                    novena
                                    last edited by 3 Mar 2013, 20:27

                                    Solo, I really appreciate your comment!!

                                    omiKron, thanks a lot!!!!

                                    best
                                    V

                                    http://hdzarkitektur.wordpress.com/

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                                    • N Offline
                                      novena
                                      last edited by 31 Mar 2013, 00:26

                                      hi again!

                                      omiKron, thanks for your comment!!

                                      tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                                      about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                                      the following tutorial is for 3D max but it should work similar with SU + vray
                                      http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                                      Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                                      http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                                      thanks again, best
                                      V

                                      http://hdzarkitektur.wordpress.com/

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