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    [WIP] turfstone pavers

    Scheduled Pinned Locked Moved WIP
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    • novenaN Offline
      novena
      last edited by

      thanks so much krisidious!!!

      http://hdzarkitektur.wordpress.com/

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      • omiKronO Offline
        omiKron
        last edited by

        Reality OWN'D ! πŸ‘ πŸ‘

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        • T Offline
          tom72
          last edited by

          great! about grass: how did you added it?

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          • T Offline
            tom72
            last edited by

            ah ok, maxwell's plug in.
            Can anybody indicate a tutorial for DOF in v-ray for SU?
            tnx

            T

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            • CarlohC Offline
              Carloh
              last edited by

              very nice Victor! did you use the SSS-grass material for this one?

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              • T Offline
                tom72
                last edited by

                @novena: I'll try and let u know

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                • novenaN Offline
                  novena
                  last edited by

                  Tomasso, hope that tutorial is helpful...
                  best
                  V

                  http://hdzarkitektur.wordpress.com/

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                  • novenaN Offline
                    novena
                    last edited by

                    hi guys!
                    here comes another test image, same scene tested at night time...
                    for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                    hope you like it
                    best
                    V

                    130302-grass-night.jpg

                    http://hdzarkitektur.wordpress.com/

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                    • soloS Offline
                      solo
                      last edited by

                      Nice!!

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • omiKronO Offline
                        omiKron
                        last edited by

                        Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                        • novenaN Offline
                          novena
                          last edited by

                          Solo, I really appreciate your comment!!

                          omiKron, thanks a lot!!!!

                          best
                          V

                          http://hdzarkitektur.wordpress.com/

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                          • novenaN Offline
                            novena
                            last edited by

                            hi again!

                            omiKron, thanks for your comment!!

                            tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                            about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                            the following tutorial is for 3D max but it should work similar with SU + vray
                            http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                            Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                            http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                            thanks again, best
                            V

                            http://hdzarkitektur.wordpress.com/

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