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    Barley Twist Spirals

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    • daleD Offline
      dale
      last edited by

      Thanks Dave, really interesting machine. I often wish I was a machinist, boy there would be trouble then.

      Just monkeying around....like Monsanto

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      • A Offline
        archturn
        last edited by

        @dale said:

        Just a quick question. In reality, can you turn a Barley Twist, or is it more of a carving exercise?

        Here are two videos of turning a barley twist and then a rope twist on my machine.

        http://www.youtube.com/watch?v=LcjVLg0ql7c
        Barley Twist

        http://www.youtube.com/watch?v=0zVD22NqgSc>
        Rope Twist

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        • daleD Offline
          dale
          last edited by

          That's Great. So can you directly import from SketchUp to you machine?
          ( Oh and, I guess I'm still living in the past, as I was thinking of how difficult if not impossible to turn it by hand. 😳 )

          Just monkeying around....like Monsanto

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          • A Offline
            archturn
            last edited by

            @dale said:

            That's Great. So can you directly import from SketchUp to you machine?
            ( Oh and, I guess I'm still living in the past, as I was thinking of how difficult if not impossible to turn it by hand. 😳 )

            My machine is not a full CNC but a step below it. It is a hydraulic copier so it traces a profile. The indexing function (used for the twisting) however is computer controlled so the setting up of gears and indexing pins that Dave R referred is not necessary. The templates I use for the turning profile are drawn in CAD and sent to a machine shop with a laser CNC so I can get a pretty fine template for tracing

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            • A Offline
              archturn
              last edited by

              @archturn said:

              @dale said:

              ( Oh and, I guess I'm still living in the past, as I was thinking of how difficult if not impossible to turn it by hand. 😳 )

              As for turning by hand, it's not impossible but I wouldn't want to make a living like that.

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              • Dave RD Offline
                Dave R
                last edited by

                Archturn, I was just looking at an old book on turning from the Gutenberg Project and toward the end they spend some time talking about doing various spiral turning by hand. They show some pretty cool examples in the photos. I'm sure you're getting them done in a lot less time.

                Talk to you tonight with live demo. πŸ˜‰

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • A Offline
                  archturn
                  last edited by

                  @dave r said:

                  Archturn, I was just looking at an old book on turning from the Gutenberg Project and toward the end they spend some time talking about doing various spiral turning by hand. They show some pretty cool examples in the photos. I'm sure you're getting them done in a lot less time.

                  I've had to do 100-200 at a time so it's not really feasible for the turnings I do. God Bless 'em for they were able to do 100 years ago.

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                  • gillesG Offline
                    gilles
                    last edited by

                    About Screw1_5.rb:

                    Download to:
                    http://rhin.crai.archi.fr/rld/plugin_details.php?id=357

                    In fact Screw1_5.rb is version 3 not 1.5 so this the most achieve.

                    # Name ;          Screw 3.0
                    # Description ;   screw/spins a set of edges/components around the 
                    #                 z-axis (if "turns" is a negative number, rotation 
                    #                 is clockwise)
                    # Author ;        Frank Wiesner
                    # Usage ;         1. select edges and/or Components
                    #                 2. run script
                    #                 3. enter desired values in dialog box
                    #                 4. pick two points (offset vector)
                    # Note;           selecting the "spin" tool is a shortcut for selecting 
                    #                 the "screw" tool and picking two identical points for 
                    #                 the offset vector.
                    # Date ;          25.Jun.2oo5
                    # Type ;          script
                    # History;        
                    #                 3.0 (25.Jun.2005) - offset vector is picked interactively
                    #                 2.2 (31.Aug.2004) - supports spin operation
                    #                 2.1 (31.Aug.2004) - remembers turn/step values during SU session
                    #                                     expressions in dialog (i.e. use turns = 483/360.0 for a 483 degrees turn)
                    #                 2.0 (30.Aug.2004) - support for ConstructionPoints
                    #                                     instant drawing (although Sketchup does not update during execution)
                    #                                     status info
                    #                                     new algorithm for offset vector
                    #                                     fractional value support
                    #                 1.4  (5.Aug.2oo4) - cleaned up ugly transformation code, script now faster
                    #                                     error checking for "add_face'; Points are not planar" errors
                    #                 1.3  (4.Aug.2oo4) - support for components
                    #                 1.2  (4.Aug.2oo4) - edges are smoothed
                    #                 1.1  (3.Aug.2oo4) - if "turns" is a negative number, rotation is clockwise, minor fixes
                    #                 1.o  (3.Aug.2oo4) - first version
                    

                    Screw1_5#01basics - #1.jpg


                    Screw1_5#01basics - #2.jpg


                    Screw1_5#01basics - #3.jpg


                    Screw1_5#01basics - #4.jpg


                    Screw1_5#01basics - #5.jpg


                    Screw1_5#01basics - #6.jpg


                    Screw1_5#01basics - #7.jpg


                    Screw1_5#01basics - #8.jpg

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • A Offline
                      archturn
                      last edited by

                      Thanks Gilles

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Next project?
                        http://cache.virtualtourist.com/4/1793507-Baldacchino_canopy_Vatican_City.jpg

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • A Offline
                          archturn
                          last edited by

                          Piece of cake...lol

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                          • A Offline
                            archturn
                            last edited by

                            @gilles said:

                            Here is a step by step.

                            Gilles
                            I've used your method for the barley twist. Thanks to you and Dave R the twist (using the screw plugin) is a piece of cake. The "intersect model" used to join the newel with the twist , however, is another thing altogether. I'm really struggling with that part of it. Can you give me any pointers?

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                            • A Offline
                              archturn
                              last edited by

                              I've been having a time trying to intersect the barley twisted part into the rest of the newel. watched YTube videos and I'm wondering if there is an issue with intersecting complex surfaces?N114.jpg

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                I can't tell from your image but it could be you are running up against SketchUp's dislike of tiny faces. It won't fill in very tiny ones which will leave a ragged edge. The fix is to perform the intersection after scaling the model up by a factor of 100 or 1000.

                                It looks like you could use some softening of the ends, there and your barley twist is inside out. πŸ˜‰

                                Are you making the intersecting 'bowl' in the same context as the twist?

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Good point, Peter.

                                  When I draw pommels and such I tend to make them much larger in diameter than needed and trim them back. I tend to think of it a bit in terms of turning in wood by hand. The cutter would run along the pommel shape and off the wood in a smooth continuous action and not stop right at the edge of the wood. You can see a similar sort of thing in this octagonal pedestal.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    It looks a bit like the bowl is not big enough in circumference. It can be larger so that it's rim is beyond any intersection with the twist. You are just going to delete the extra anyway. Same with the twist. At the bottom it looks like it isn't long enough to be sticking out of the bowl. Overlap them completely.

                                    EDIT, Here's my try. I find in using screw.rb (did you?) It's easier to use the same number of segments for other forms that join to it. It helps line up the geometry. IDK the proper termination, but mine looks like it needs some sanding. I think the bell shape might need be as tangent to the spiral shape as possible. which leads to the very problem. You also need a good intersection!
                                    You can see the geometry line up in the second picture
                                    The third picture shows an attempt to "sand it down" with Artisan. Get out the 100 grit!
                                    More turnings (slow processing) may give better results. Also, I did not bother to adjust the segments in my profile arcs. Probably should not be such a large variance in spacing.

                                    EDIT: More notes: the two shapes are separate groups. Enter each and intersect with model. You can dbl. click the excess face and delete. I find it helps sometimes to leave the excess in place until done with both intersect-with-model operations. Seems SU does not always recognize a one edge intersection.


                                    TEST.png


                                    Screen shot 2013-01-29 at 6.56.05 PM.png


                                    TEST smooth.png

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • A Offline
                                      archturn
                                      last edited by

                                      It definitely helps to resize. I noticed when using the Zorro plugin I got jagged edges. So resizing is a plus. However I am still missing something. I understand that I have to be in edit mode of my group to make then intersection. But does the other object have to be selected as well? That would mean that the second object would have to be part of the edited object?

                                      Also I'm wondering why I get a nice surface for my barley twist but portions of my tuning are lines?

                                      I would upload my SU file but it is too large to upload.

                                      Screen Shot 2013-01-30 at 11.47.39 AM.png

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        Although you could make an intersection between the twist geometry and the other part of the turning with the other part outside the component (or group), You won't get the faces you need. So the other part of the turning should be in the same context, i.e. inside the component (or group) as the twist geometry.

                                        The jagged edges are due to the intersection of two faceted surfaces and really can't be entirely eliminated. You can minimize them by having the same number of edges in both curves but that'll be difficult to manage in this case. If you were making the twist with each start a copy of a component, you would have an easier time with the intersection and less to deal with.

                                        I'm not understanding why you are using Zorro for any of this.

                                        The lines you're seeing are due to unsoftened geomtry. I don't know if it is something you are doing that results in the unsoftening or if you are doing something with a plugin that causes it. You can fix it by selecting the area, right clicking and choose Soften/Smooth. Or is it Smooth/Soften?

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • A Offline
                                          archturn
                                          last edited by

                                          @pbacot said:

                                          EDIT, Here's my try. I find in using screw.rb (did you?) It's easier to use the same number of segments for other forms that join to it. It helps line up the geometry. IDK the proper termination, but mine looks like it needs some sanding. I think the bell shape might need be as tangent to the spiral shape as possible. which leads to the very problem. You also need a good intersection!
                                          You can see the geometry line up in the second picture

                                          As far as I know I am using the same number of segments. SU uses 24 by default and I am setting up the screw dialog to 24

                                          @pbacot said:

                                          EDIT: More notes: the two shapes are separate groups. Enter each and intersect with model. You can dbl. click the excess face and delete. I find it helps sometimes to leave the excess in place until done with both intersect-with-model operations. Seems SU does not always recognize a one edge intersection.

                                          Do you mean here to "Select" each and intersect with the model?
                                          So you are selectimng both twice and intersecting?

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            In response to Archturn (last post): Select each group (or component), the spiral and the cap, separately. Open (edit) each group and perform intersect with model. This way you can check the intersection is correct and easily delete unwanted material in each. You may want to hold off deleting, until after you've performed both intersection operations. Then you have two groups. You can join the geometry together when you are ready, but I feel you have more control this way while working on it.

                                            Dave: "So the other part of the turning should be in the same context, i.e. inside the component (or group) as the twist geometry."

                                            I don't think so. If you leave these as separate groups you can perform intersect "with model" from INSIDE each group. IMO you have an easier time then selecting parts to delete and checking the joint before committing to joining the geometry up in the same context.
                                            check with hidden geometry that the vertical sections of geometry align. But either way works. That's just my preference.

                                            Can you just upload the parts in question? zip it?

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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