Barley Twist Spirals
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Will do later, its late here in France and I should sleep.
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use a whole bunch of profile curves then apply wonky style?
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Just a quick question. In reality, can you turn a Barley Twist, or is it more of a carving exercise?
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Dale, barley twists can be turned, sort of. There's a machine that combines a router with a lathe and gears them together for creating barley twists and other ornamental milling. Check out this link. I used to have one of their machines and used it a lot. Of course now with CNC-driven equipment, it gets even more sophisticated. I can't say I would recommend dealing with the company but the idea was interesting.
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Thanks Dave, really interesting machine. I often wish I was a machinist, boy there would be trouble then.
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@dale said:
Just a quick question. In reality, can you turn a Barley Twist, or is it more of a carving exercise?
Here are two videos of turning a barley twist and then a rope twist on my machine.
http://www.youtube.com/watch?v=LcjVLg0ql7c
Barley Twisthttp://www.youtube.com/watch?v=0zVD22NqgSc>
Rope Twist -
That's Great. So can you directly import from SketchUp to you machine?
( Oh and, I guess I'm still living in the past, as I was thinking of how difficult if not impossible to turn it by hand. ) -
@dale said:
That's Great. So can you directly import from SketchUp to you machine?
( Oh and, I guess I'm still living in the past, as I was thinking of how difficult if not impossible to turn it by hand. )My machine is not a full CNC but a step below it. It is a hydraulic copier so it traces a profile. The indexing function (used for the twisting) however is computer controlled so the setting up of gears and indexing pins that Dave R referred is not necessary. The templates I use for the turning profile are drawn in CAD and sent to a machine shop with a laser CNC so I can get a pretty fine template for tracing
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Archturn, I was just looking at an old book on turning from the Gutenberg Project and toward the end they spend some time talking about doing various spiral turning by hand. They show some pretty cool examples in the photos. I'm sure you're getting them done in a lot less time.
Talk to you tonight with live demo.
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@dave r said:
Archturn, I was just looking at an old book on turning from the Gutenberg Project and toward the end they spend some time talking about doing various spiral turning by hand. They show some pretty cool examples in the photos. I'm sure you're getting them done in a lot less time.
I've had to do 100-200 at a time so it's not really feasible for the turnings I do. God Bless 'em for they were able to do 100 years ago.
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About Screw1_5.rb:
Download to:
http://rhin.crai.archi.fr/rld/plugin_details.php?id=357In fact Screw1_5.rb is version 3 not 1.5 so this the most achieve.
# Name ; Screw 3.0 # Description ; screw/spins a set of edges/components around the # z-axis (if "turns" is a negative number, rotation # is clockwise) # Author ; Frank Wiesner # Usage ; 1. select edges and/or Components # 2. run script # 3. enter desired values in dialog box # 4. pick two points (offset vector) # Note; selecting the "spin" tool is a shortcut for selecting # the "screw" tool and picking two identical points for # the offset vector. # Date ; 25.Jun.2oo5 # Type ; script # History; # 3.0 (25.Jun.2005) - offset vector is picked interactively # 2.2 (31.Aug.2004) - supports spin operation # 2.1 (31.Aug.2004) - remembers turn/step values during SU session # expressions in dialog (i.e. use turns = 483/360.0 for a 483 degrees turn) # 2.0 (30.Aug.2004) - support for ConstructionPoints # instant drawing (although Sketchup does not update during execution) # status info # new algorithm for offset vector # fractional value support # 1.4 (5.Aug.2oo4) - cleaned up ugly transformation code, script now faster # error checking for "add_face'; Points are not planar" errors # 1.3 (4.Aug.2oo4) - support for components # 1.2 (4.Aug.2oo4) - edges are smoothed # 1.1 (3.Aug.2oo4) - if "turns" is a negative number, rotation is clockwise, minor fixes # 1.o (3.Aug.2oo4) - first version
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Thanks Gilles
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Next project?
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Piece of cake...lol
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@gilles said:
Here is a step by step.
Gilles
I've used your method for the barley twist. Thanks to you and Dave R the twist (using the screw plugin) is a piece of cake. The "intersect model" used to join the newel with the twist , however, is another thing altogether. I'm really struggling with that part of it. Can you give me any pointers? -
I've been having a time trying to intersect the barley twisted part into the rest of the newel. watched YTube videos and I'm wondering if there is an issue with intersecting complex surfaces?
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I can't tell from your image but it could be you are running up against SketchUp's dislike of tiny faces. It won't fill in very tiny ones which will leave a ragged edge. The fix is to perform the intersection after scaling the model up by a factor of 100 or 1000.
It looks like you could use some softening of the ends, there and your barley twist is inside out.
Are you making the intersecting 'bowl' in the same context as the twist?
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Good point, Peter.
When I draw pommels and such I tend to make them much larger in diameter than needed and trim them back. I tend to think of it a bit in terms of turning in wood by hand. The cutter would run along the pommel shape and off the wood in a smooth continuous action and not stop right at the edge of the wood. You can see a similar sort of thing in this octagonal pedestal.
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It looks a bit like the bowl is not big enough in circumference. It can be larger so that it's rim is beyond any intersection with the twist. You are just going to delete the extra anyway. Same with the twist. At the bottom it looks like it isn't long enough to be sticking out of the bowl. Overlap them completely.
EDIT, Here's my try. I find in using screw.rb (did you?) It's easier to use the same number of segments for other forms that join to it. It helps line up the geometry. IDK the proper termination, but mine looks like it needs some sanding. I think the bell shape might need be as tangent to the spiral shape as possible. which leads to the very problem. You also need a good intersection!
You can see the geometry line up in the second picture
The third picture shows an attempt to "sand it down" with Artisan. Get out the 100 grit!
More turnings (slow processing) may give better results. Also, I did not bother to adjust the segments in my profile arcs. Probably should not be such a large variance in spacing.EDIT: More notes: the two shapes are separate groups. Enter each and intersect with model. You can dbl. click the excess face and delete. I find it helps sometimes to leave the excess in place until done with both intersect-with-model operations. Seems SU does not always recognize a one edge intersection.
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