Testing Vray, need visopts
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 @andybot said: Something odd happening with your AA sampler selection, see the fringing? Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings!  @andybot said: (...) GI lighting to increase the illumination through the windows. What do you mean? Portals? 
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 @unknownuser said: @andybot said: Something odd happening with your AA sampler selection, see the fringing? If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them. 
 What do you say guys, Pete has resigned ? 
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 @stefanq said: If I had a penny every time I said this: " check clamp output and sub-pixel mapping" Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine. 
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 @stefanq said: @unknownuser said: @andybot said: Something odd happening with your AA sampler selection, see the fringing? If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.  
 Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
  @unknownuser said: andybot wrote: 
 (...) GI lighting to increase the illumination through the windows.What do you mean? Portals? Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior. 
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 @unknownuser said: Pete has resigned ? Nope, watching y'all discuss stuff, quietly carring on on my side. Thanks for all the links guys. 
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 I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step. 
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 @dkendig said: I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step. good news  
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 @stefanq said: If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them. 
 What do you say guys, Pete has resigned ? It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data. 
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 actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out. 
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 @dkendig said: I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step. I'll believe it when I see it!  
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 @andybot said: I'll believe it when I see it!  I've seen it - and I want it! eyeballs Devin's computer 
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 i use this visop before.. good for sunlight from the outside then coming to the room 
 http://www.sketchupvrayresources.blogspot.com/2012/11/visopt-series-2-nomeradonainterior.html
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 @dkendig said: I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step. yes looking forward.... 
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