Testing Vray, need visopts
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@Tom, (oops, I had some hidden lights I left on that messed up the comparison, I edited this post.) For comparison, I use higher hsph subdivs in my irradiance map, and add GI lighting to increase the illumination through the windows. Something odd happening with your AA sampler selection, see the fringing?
Andy
Here is a comparison:
_interior_andybot-medium-Q.zip
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@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings!
@andybot said:
(...) GI lighting to increase the illumination through the windows.
What do you mean? Portals?
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@unknownuser said:
@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
What do you say guys, Pete has resigned ? -
@stefanq said:
If I had a penny every time I said this: " check clamp output and sub-pixel mapping"
Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.
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@stefanq said:
@unknownuser said:
@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
@unknownuser said:
andybot wrote:
(...) GI lighting to increase the illumination through the windows.What do you mean? Portals?
Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.
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@unknownuser said:
Pete has resigned ?
Nope, watching y'all discuss stuff, quietly carring on on my side.
Thanks for all the links guys.
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I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
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@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
good news
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@stefanq said:
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
What do you say guys, Pete has resigned ?It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.
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actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.
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@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
I'll believe it when I see it!
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@andybot said:
I'll believe it when I see it!
I've seen it - and I want it!
eyeballs Devin's computer
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i use this visop before.. good for sunlight from the outside then coming to the room
http://www.sketchupvrayresources.blogspot.com/2012/11/visopt-series-2-nomeradonainterior.html -
@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
yes looking forward....
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