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    Testing Vray, need visopts

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • andybotA Offline
      andybot
      last edited by

      @loco said:

      Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

      I would be careful with older visopts (for example that old set from asgvis) as they generally don't work correctly in the current version.

      http://charlottesvillearchitecturalrendering.com/

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      • stefanqS Offline
        stefanq
        last edited by

        Hello Pete! Here is a good one (by Fernando) where he's doing something that I find myself doing it often lately, and that is, starting with default settings. The most important trick I've learned from this, is to make use of the skylight (no sunlight mapped in that slot) instead of putting rectangular lights in the windows. In this way, you don't have to deal with artefacts from the lights, subdivisions etc. His final render looks impressive.
        Here is the tutorial, it's only 10 minutes long:
        http://www.youtube.com/watch?v=DCIngKllJnk&list=FLiETg2Y2_Rbm0MbNiljVpqg&index=1&feature=plpp_video

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        • stefanqS Offline
          stefanq
          last edited by

          Here is another one:
          "Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial."
          http://www.youtube.com/watch?v=D3-TxEzW4sQ&feature=BFa&list=SPE2F8B612F375E98E

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          • andybotA Offline
            andybot
            last edited by

            @Tom, (oops, I had some hidden lights I left on that messed up the comparison, I edited this post.) For comparison, I use higher hsph subdivs in my irradiance map, and add GI lighting to increase the illumination through the windows. Something odd happening with your AA sampler selection, see the fringing?

            Andy

            Here is a comparison:


            _interior_andybot-medium-Q.zip


            visopt-test-interior3r-tomdc-visopt.jpg


            visopt-test-interior4-andybot-visopt.jpg

            http://charlottesvillearchitecturalrendering.com/

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            • StinkieS Offline
              Stinkie
              last edited by

              @andybot said:

              Something odd happening with your AA sampler selection, see the fringing?

              Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings! 😄

              @andybot said:

              (...) GI lighting to increase the illumination through the windows.

              What do you mean? Portals?

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              • stefanqS Offline
                stefanq
                last edited by

                @unknownuser said:

                @andybot said:

                Something odd happening with your AA sampler selection, see the fringing?

                If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                What do you say guys, Pete has resigned ? 😮

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  @stefanq said:

                  If I had a penny every time I said this: " check clamp output and sub-pixel mapping"

                  Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.

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                  • andybotA Offline
                    andybot
                    last edited by

                    @stefanq said:

                    @unknownuser said:

                    @andybot said:

                    Something odd happening with your AA sampler selection, see the fringing?

                    If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.

                    ☀
                    Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
                    visopt-test-interior3r2-tomdc-visopt.jpg

                    @unknownuser said:

                    andybot wrote:
                    (...) GI lighting to increase the illumination through the windows.

                    What do you mean? Portals?

                    Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.

                    http://charlottesvillearchitecturalrendering.com/

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      Pete has resigned ?

                      Nope, watching y'all discuss stuff, quietly carring on on my side.

                      Thanks for all the links guys.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • dkendigD Offline
                        dkendig
                        last edited by

                        I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                        Devin Kendig
                        Developer

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @dkendig said:

                          I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                          good news 😄

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @stefanq said:

                            If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                            What do you say guys, Pete has resigned ? 😮

                            It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • andybotA Offline
                              andybot
                              last edited by

                              actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.

                              http://charlottesvillearchitecturalrendering.com/

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                              • andybotA Offline
                                andybot
                                last edited by

                                @dkendig said:

                                I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                I'll believe it when I see it! 💚

                                http://charlottesvillearchitecturalrendering.com/

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @andybot said:

                                  I'll believe it when I see it! 💚

                                  I've seen it - and I want it!

                                  eyeballs Devin's computer

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    i use this visop before.. good for sunlight from the outside then coming to the room
                                    http://www.sketchupvrayresources.blogspot.com/2012/11/visopt-series-2-nomeradonainterior.html

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      @dkendig said:

                                      I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                      yes looking forward....

                                      visit my blog: http://www.nomeradona.blogspot.com

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