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    Testing Vray, need visopts

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • rodrigonotorR
      rodrigonotor
      last edited by

      Hi Pete, we have some. Maybe it work for you:

      http://www.sketchando.net/index.php/recursos/render/v-ray/visopt

      Regards

      • Sketchando.net • www.arqcad.net •

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      • locoL
        loco
        last edited by

        Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

        Windows 10, gpu rtx 3060 12gb ram, cpu AMD Ryzen 5 5600X 64gb ram, SketchUp 2022, Twinmotion 2022. My Little Tutorial

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        • andybotA
          andybot
          last edited by

          @loco said:

          Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

          I would be careful with older visopts (for example that old set from asgvis) as they generally don't work correctly in the current version.

          http://charlottesvillearchitecturalrendering.com/

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          • stefanqS
            stefanq
            last edited by

            Hello Pete! Here is a good one (by Fernando) where he's doing something that I find myself doing it often lately, and that is, starting with default settings. The most important trick I've learned from this, is to make use of the skylight (no sunlight mapped in that slot) instead of putting rectangular lights in the windows. In this way, you don't have to deal with artefacts from the lights, subdivisions etc. His final render looks impressive.
            Here is the tutorial, it's only 10 minutes long:
            http://www.youtube.com/watch?v=DCIngKllJnk&list=FLiETg2Y2_Rbm0MbNiljVpqg&index=1&feature=plpp_video

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            • stefanqS
              stefanq
              last edited by

              Here is another one:
              "Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial."
              http://www.youtube.com/watch?v=D3-TxEzW4sQ&feature=BFa&list=SPE2F8B612F375E98E

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              • andybotA
                andybot
                last edited by

                @Tom, (oops, I had some hidden lights I left on that messed up the comparison, I edited this post.) For comparison, I use higher hsph subdivs in my irradiance map, and add GI lighting to increase the illumination through the windows. Something odd happening with your AA sampler selection, see the fringing?

                Andy

                Here is a comparison:


                _interior_andybot-medium-Q.zip


                visopt-test-interior3r-tomdc-visopt.jpg


                visopt-test-interior4-andybot-visopt.jpg

                http://charlottesvillearchitecturalrendering.com/

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                • StinkieS
                  Stinkie
                  last edited by

                  @andybot said:

                  Something odd happening with your AA sampler selection, see the fringing?

                  Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings! 😄

                  @andybot said:

                  (...) GI lighting to increase the illumination through the windows.

                  What do you mean? Portals?

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                  • stefanqS
                    stefanq
                    last edited by

                    @unknownuser said:

                    @andybot said:

                    Something odd happening with your AA sampler selection, see the fringing?

                    If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                    What do you say guys, Pete has resigned ? 😮

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                    • StinkieS
                      Stinkie
                      last edited by

                      @stefanq said:

                      If I had a penny every time I said this: " check clamp output and sub-pixel mapping"

                      Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.

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                      • andybotA
                        andybot
                        last edited by

                        @stefanq said:

                        @unknownuser said:

                        @andybot said:

                        Something odd happening with your AA sampler selection, see the fringing?

                        If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.

                        ☀
                        Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
                        visopt-test-interior3r2-tomdc-visopt.jpg

                        @unknownuser said:

                        andybot wrote:
                        (...) GI lighting to increase the illumination through the windows.

                        What do you mean? Portals?

                        Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.

                        http://charlottesvillearchitecturalrendering.com/

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                        • soloS
                          solo
                          last edited by

                          @unknownuser said:

                          Pete has resigned ?

                          Nope, watching y'all discuss stuff, quietly carring on on my side.

                          Thanks for all the links guys.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • dkendigD
                            dkendig
                            last edited by

                            I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                            Devin Kendig
                            Developer

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                            • K
                              kwistenbiebel
                              last edited by

                              @dkendig said:

                              I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                              good news 😄

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                              • thomthomT
                                thomthom
                                last edited by

                                @stefanq said:

                                If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                                What do you say guys, Pete has resigned ? 😮

                                It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • andybotA
                                  andybot
                                  last edited by

                                  actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • andybotA
                                    andybot
                                    last edited by

                                    @dkendig said:

                                    I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                    I'll believe it when I see it! 💚

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • thomthomT
                                      thomthom
                                      last edited by

                                      @andybot said:

                                      I'll believe it when I see it! 💚

                                      I've seen it - and I want it!

                                      eyeballs Devin's computer

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • N
                                        nomeradona
                                        last edited by

                                        i use this visop before.. good for sunlight from the outside then coming to the room
                                        http://www.sketchupvrayresources.blogspot.com/2012/11/visopt-series-2-nomeradonainterior.html

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • N
                                          nomeradona
                                          last edited by

                                          @dkendig said:

                                          I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                          yes looking forward....

                                          visit my blog: http://www.nomeradona.blogspot.com

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