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    Brionvega radio Ts522

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    • massimoM Offline
      massimo Moderator
      last edited by

      πŸ˜„ Thank you Kim.

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      • olisheaO Offline
        olishea
        last edited by

        massimo thanks for the screenie....looks great, did you already map the texture in SU? or scale in Thea?
        Very convincing and a fantastic model πŸ‘

        oli

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        • massimoM Offline
          massimo Moderator
          last edited by

          All done in Thea, projection & scale.

          @unknownuser said:

          care to explain black material on face of radio?

          Sorry missed this one. Here you have a screenshot of the black mat. The map in the reflectance & roughness slots is the same (used some grungy greyscale texture), just more contrast directly in Thea for the roughness's one. The bump map is a noise texture.πŸ˜„


          Cattura.JPG

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Thanks for sharing the settings. πŸ‘

            Download the free D'oh Book for SketchUp πŸ“–

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            • marked001M Offline
              marked001
              last edited by

              I really need some lessons in creating materials.. can someone arrange that? πŸ˜„ amazing stuff, as usual.

              http://www.revision21vis.com

              instagram: revi21on

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              • olisheaO Offline
                olishea
                last edited by

                ah it was adding the texture to roughness slot that was throwing me off! Nice work!

                Is roughness without texture essentially a noise map?

                oli

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                • beginnerB Offline
                  beginner
                  last edited by

                  massimo,
                  The model looks great...
                  The metal and paint are even better πŸ‘

                  Regards, SU 'beginner'

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Thanks again guys. πŸ˜„

                    @unknownuser said:

                    Is roughness without texture essentially a noise map?

                    Well basically roughness is related to the fuzziness of the specular reflectance & transmittance. A value of "0" is a perfect mirror, by increasing the value you'll reach a diffuse-like look. Also if you use a map the white parts are rough and blacks are shining.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Fantastic. πŸ‘ I'd love to take a look at that plastic material. It looks great, especially in the second pic.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @massimo said:

                        Also if you use a map the white parts are rough and blacks are shining.

                        That's what i was looking for, cheers. I love the roughness feature.

                        oli

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Thanks Gregory and Tom. πŸ˜„
                          Playing a bit with Magic bullet photolooks. An amazing tool. πŸ‘


                          render_04_magic_bullet_rounded_jpg.jpg

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                          • GarethG Offline
                            Gareth
                            last edited by

                            Massimo,

                            i once said i'd never speak to you ever again if you kept posting such amazing work....

                            ....i lied....!! πŸ˜†

                            πŸ‘

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              πŸ˜†

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                I like it. πŸ‘

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  Wow 😲

                                  absolutely great work!! πŸ‘

                                  http://www.zz7.de

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thanks again guys. πŸ˜„

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                                    • cheddaC Offline
                                      chedda
                                      last edited by

                                      Great object,great model and a great render. Very Dieter Rams.

                                      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        Thanks chedda. πŸ˜„

                                        @unknownuser said:

                                        Very Dieter Rams

                                        Indeed. Was designed in 1964 by Marco Zanuso + Richard Sapper as you probably already know.πŸ˜‰

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                                        • hellnbakH Offline
                                          hellnbak
                                          last edited by

                                          Well, it's not a classic car, but it is a classic, and incredibly well done πŸ‘

                                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Thank you Steve. πŸ˜„

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