Brionvega radio Ts522
-
Master
-
Thanks Alvydas.
-
nicely done, care to explain black material on face of radio?
wait....how did you get the smears/fingerprints on metal?!!!
-
@olishea said:
nicely done, care to explain black material on face of radio?
wait....how did you get the smears/fingerprints on metal?!!!
Oli, coming to base-camp? if yes I will show you a Thea trick, easy way to do dirt and smudges
-
Oh no its 15th....I dunno I may do it, it just means I'll have to eat beans on toast til Xmas (cheap food to us brits!) I'm so tempted....I should just go and not tell my family. Just leave a note on my bed, "Gone to Colorado to see the lads" It all depends if I can afford it but would love to go. Hmmmm flights...manchester>colorado!
edit: christ looks like it's over a grand just for the flights, don't think I can do it.
-
@unknownuser said:
wait....how did you get the smears/fingerprints on metal?!!!
Maybe this could help?
-
Massimo - you must be from a different planet...
Like others already have said these renders are outstanding... -
Thank you Kim.
-
massimo thanks for the screenie....looks great, did you already map the texture in SU? or scale in Thea?
Very convincing and a fantastic model -
All done in Thea, projection & scale.
@unknownuser said:
care to explain black material on face of radio?
Sorry missed this one. Here you have a screenshot of the black mat. The map in the reflectance & roughness slots is the same (used some grungy greyscale texture), just more contrast directly in Thea for the roughness's one. The bump map is a noise texture.
-
Thanks for sharing the settings.
-
I really need some lessons in creating materials.. can someone arrange that? amazing stuff, as usual.
-
ah it was adding the texture to roughness slot that was throwing me off! Nice work!
Is roughness without texture essentially a noise map?
-
massimo,
The model looks great...
The metal and paint are even better -
Thanks again guys.
@unknownuser said:
Is roughness without texture essentially a noise map?
Well basically roughness is related to the fuzziness of the specular reflectance & transmittance. A value of "0" is a perfect mirror, by increasing the value you'll reach a diffuse-like look. Also if you use a map the white parts are rough and blacks are shining.
-
Fantastic. I'd love to take a look at that plastic material. It looks great, especially in the second pic.
-
@massimo said:
Also if you use a map the white parts are rough and blacks are shining.
That's what i was looking for, cheers. I love the roughness feature.
-
Thanks Gregory and Tom.
Playing a bit with Magic bullet photolooks. An amazing tool.
-
Massimo,
i once said i'd never speak to you ever again if you kept posting such amazing work....
....i lied....!!
-
Advertisement