sketchucation logo sketchucation
    • Login
    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Brionvega radio Ts522

    Scheduled Pinned Locked Moved Gallery
    42 Posts 19 Posters 1.3k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • massimoM Offline
      massimo Moderator
      last edited by

      Thanks the.pjt. ๐Ÿ˜„

      @unknownuser said:

      but how time it toooks to compelete ? .... 1 week ??? 1 year ??

      It was a couple of hours for each image with TR1 for something like 120-140 passes.

      @unknownuser said:

      viewtopic.php?f=81&t=48015&p=430617#p430617

      You must have something wrong there. Lighting & materials look strange. ๐Ÿ˜• All seem shining, a lot of noise. Perhaps some lights intersect the model? Better you post something at Thea's forum. Also the scene or a part of it if possible.

      1 Reply Last reply Reply Quote 0
      • alvisA Offline
        alvis
        last edited by

        Master ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

        1 Reply Last reply Reply Quote 0
        • massimoM Offline
          massimo Moderator
          last edited by

          Thanks Alvydas. ๐Ÿ˜„

          1 Reply Last reply Reply Quote 0
          • olisheaO Offline
            olishea
            last edited by

            nicely done, care to explain black material on face of radio?

            wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

            oli

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              @olishea said:

              nicely done, care to explain black material on face of radio?

              wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

              Oli, coming to base-camp? if yes I will show you a Thea trick, easy way to do dirt and smudges

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • olisheaO Offline
                olishea
                last edited by

                Oh no its 15th....I dunno I may do it, it just means I'll have to eat beans on toast til Xmas (cheap food to us brits!) I'm so tempted....I should just go and not tell my family. Just leave a note on my bed, "Gone to Colorado to see the lads" ๐Ÿ˜† It all depends if I can afford it but would love to go. Hmmmm flights...manchester>colorado!

                edit: christ looks like it's over a grand just for the flights, don't think I can do it. ๐Ÿ˜ข

                oli

                1 Reply Last reply Reply Quote 0
                • massimoM Offline
                  massimo Moderator
                  last edited by

                  @unknownuser said:

                  wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

                  Maybe this could help? ๐Ÿ˜„


                  fingerprints.jpg

                  1 Reply Last reply Reply Quote 0
                  • FrederikF Offline
                    Frederik
                    last edited by

                    Massimo - you must be from a different planet... ๐Ÿ˜„
                    Like others already have said these renders are outstanding... ๐Ÿ‘

                    Cheers
                    Kim Frederik

                    1 Reply Last reply Reply Quote 0
                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      ๐Ÿ˜„ Thank you Kim.

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        massimo thanks for the screenie....looks great, did you already map the texture in SU? or scale in Thea?
                        Very convincing and a fantastic model ๐Ÿ‘

                        oli

                        1 Reply Last reply Reply Quote 0
                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          All done in Thea, projection & scale.

                          @unknownuser said:

                          care to explain black material on face of radio?

                          Sorry missed this one. Here you have a screenshot of the black mat. The map in the reflectance & roughness slots is the same (used some grungy greyscale texture), just more contrast directly in Thea for the roughness's one. The bump map is a noise texture.๐Ÿ˜„


                          Cattura.JPG

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Thanks for sharing the settings. ๐Ÿ‘

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

                            1 Reply Last reply Reply Quote 0
                            • marked001M Offline
                              marked001
                              last edited by

                              I really need some lessons in creating materials.. can someone arrange that? ๐Ÿ˜„ amazing stuff, as usual.

                              http://www.revision21vis.com

                              instagram: revi21on

                              1 Reply Last reply Reply Quote 0
                              • olisheaO Offline
                                olishea
                                last edited by

                                ah it was adding the texture to roughness slot that was throwing me off! Nice work!

                                Is roughness without texture essentially a noise map?

                                oli

                                1 Reply Last reply Reply Quote 0
                                • beginnerB Offline
                                  beginner
                                  last edited by

                                  massimo,
                                  The model looks great...
                                  The metal and paint are even better ๐Ÿ‘

                                  Regards, SU 'beginner'

                                  1 Reply Last reply Reply Quote 0
                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thanks again guys. ๐Ÿ˜„

                                    @unknownuser said:

                                    Is roughness without texture essentially a noise map?

                                    Well basically roughness is related to the fuzziness of the specular reflectance & transmittance. A value of "0" is a perfect mirror, by increasing the value you'll reach a diffuse-like look. Also if you use a map the white parts are rough and blacks are shining.

                                    1 Reply Last reply Reply Quote 0
                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Fantastic. ๐Ÿ‘ I'd love to take a look at that plastic material. It looks great, especially in the second pic.

                                      1 Reply Last reply Reply Quote 0
                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        @massimo said:

                                        Also if you use a map the white parts are rough and blacks are shining.

                                        That's what i was looking for, cheers. I love the roughness feature.

                                        oli

                                        1 Reply Last reply Reply Quote 0
                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          Thanks Gregory and Tom. ๐Ÿ˜„
                                          Playing a bit with Magic bullet photolooks. An amazing tool. ๐Ÿ‘


                                          render_04_magic_bullet_rounded_jpg.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • GarethG Offline
                                            Gareth
                                            last edited by

                                            Massimo,

                                            i once said i'd never speak to you ever again if you kept posting such amazing work....

                                            ....i lied....!! ๐Ÿ˜†

                                            ๐Ÿ‘

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement