Brionvega radio Ts522
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Thank you Kim.
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massimo thanks for the screenie....looks great, did you already map the texture in SU? or scale in Thea?
Very convincing and a fantastic model -
All done in Thea, projection & scale.
@unknownuser said:
care to explain black material on face of radio?
Sorry missed this one. Here you have a screenshot of the black mat. The map in the reflectance & roughness slots is the same (used some grungy greyscale texture), just more contrast directly in Thea for the roughness's one. The bump map is a noise texture.
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Thanks for sharing the settings.
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I really need some lessons in creating materials.. can someone arrange that? amazing stuff, as usual.
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ah it was adding the texture to roughness slot that was throwing me off! Nice work!
Is roughness without texture essentially a noise map?
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massimo,
The model looks great...
The metal and paint are even better -
Thanks again guys.
@unknownuser said:
Is roughness without texture essentially a noise map?
Well basically roughness is related to the fuzziness of the specular reflectance & transmittance. A value of "0" is a perfect mirror, by increasing the value you'll reach a diffuse-like look. Also if you use a map the white parts are rough and blacks are shining.
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Fantastic. I'd love to take a look at that plastic material. It looks great, especially in the second pic.
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@massimo said:
Also if you use a map the white parts are rough and blacks are shining.
That's what i was looking for, cheers. I love the roughness feature.
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Thanks Gregory and Tom.
Playing a bit with Magic bullet photolooks. An amazing tool.
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Massimo,
i once said i'd never speak to you ever again if you kept posting such amazing work....
....i lied....!!
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I like it.
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Wow
absolutely great work!!
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Thanks again guys.
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Great object,great model and a great render. Very Dieter Rams.
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Thanks chedda.
@unknownuser said:
Very Dieter Rams
Indeed. Was designed in 1964 by Marco Zanuso + Richard Sapper as you probably already know.
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Well, it's not a classic car, but it is a classic, and incredibly well done
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Thank you Steve.
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