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    Sample Model for Rendering - Water

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    • Al HartA 離線
      Al Hart
      最後由 編輯

      I have placed this model, created by Boothy, on the 3D Warehouse to use for making rendering samples with various rendering products: Water Effects Sample

      http://doc-0s-8g-3dwarehouse.googleusercontent.com/3dwarehouse/secure/hhulr73hmmak89paul31eote4ben7ngk/e90veje835vu6kervtarplc017hab7or/1342526400000/lt/*/5035ffe88e539ae46696f5ae64df05eb?ts=1341761563000&ctyp=other

      Render it with your favorite rendering package, post the results here, and I will place them in the Sample Renderings section of SketchUpRendering.com.

      Besides seeing samples of various rendering packages, the purpose of this thread and/or the SketchUpRendering.com site, where we will post these images, is to show SketchUp users the value of using add-on rendering packages to improve the quality and value of SketchUp models and images for internal or client presentations.

      It is OK to change materials, backgrounds, lights, and other rendering settings – but do not add or change other geometry – unless there is something wrong with the original model.

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • oganocaliO 離線
        oganocali
        最後由 編輯

        Using vray. I essentially kept the original materials, just added reflective layers and bump maps. The fake caustics on the shark are added to the shark skin texture before the render using gimp.

        poolrender.jpg

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        • CarlohC 離線
          Carloh
          最後由 編輯

          once again an attempt with lumion free version.


          test2.jpg

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          • CarlohC 離線
            Carloh
            最後由 編輯

            as lumion is almost predicted for it i also made a quick animation.

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            • Al HartA 離線
              Al Hart
              最後由 編輯

              Nice work on the video.

              It really highlights how the water is a procedural bump map and not just a flat material

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • jo-keJ 離線
                jo-ke
                最後由 編輯

                left all materials, changed only settings and bumps,
                placed lights, placed a background sphere
                removed backsides,
                took a rough water procedural (by madjid)
                used twilight render Preset low
                no postpro


                water002.jpg

                http://www.zz7.de

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                • P 離線
                  pibuz
                  最後由 編輯

                  Nice scene Al!
                  Could you post a v7 skp file too?

                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                  • Al HartA 離線
                    Al Hart
                    最後由 編輯

                    @pibuz said:

                    Nice scene Al!
                    Could you post a v7 skp file too?

                    Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • Al HartA 離線
                      Al Hart
                      最後由 編輯

                      For this image, I placed some lights below the water level, turned off the sun, turned down the sun and placed a procedural bump on on the water, and zoomed in on the shark.

                      Rendered with IRender nXt - using alternate Rendering Engine 4 - which s better for caustic effects. Allowed to "cook" overnight for 625 passes. No post-processing


                      Sample water-w-lights-4-625.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • V 離線
                        vidy
                        最後由 編輯

                        using Renderin, no post pro, everything pretty much what is existing on the file, just touch it with reflection and refraction only, for night scene added illumination on existing spot light and adding pool light.
                        Rendered on my AMD Dual Core 2.61 GHz, 1 GB RAM (pretty cheap old spec here)

                        regards,


                        rendered time 34 minutes


                        rendered time 5 Hr

                        still so much to learn..

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                        • massimoM 離線
                          massimo Moderator
                          最後由 編輯

                          The shark attacks! 😮
                          A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.


                          finale.jpg

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                          • O 離線
                            Ollo81
                            最後由 編輯

                            Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com

                            Pool1PP-denoised.jpg

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                            • S 離線
                              sketchgeek
                              最後由 編輯

                              Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.

                              (edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)

                              PoolHouse Sample MR-.jpg


                              Marc

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                              • V 離線
                                vidy
                                最後由 編輯

                                @sketchgeek said:

                                Good thread - like seeing the different styles/rendering engines.

                                indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
                                unity in diversity 👍

                                regards,

                                still so much to learn..

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                                • P 離線
                                  pibuz
                                  最後由 編輯

                                  @al hart said:

                                  @pibuz said:

                                  Nice scene Al!
                                  Could you post a v7 skp file too?

                                  Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

                                  ....so sorry Al... 😳 😳 😳
                                  Thanks....

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • micioneM 離線
                                    micione
                                    最後由 編輯

                                    Hello, Here is a test Renditioner. time: 4 minutes.


                                    Sample .jpg

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                                    • G 離線
                                      giomelkadze
                                      最後由 編輯

                                      Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

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                                      • J 離線
                                        jpalm32
                                        最後由 編輯

                                        @giomelkadze said:

                                        Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

                                        Why don't you post on Twilight site?
                                        They have plenty of examples and tuts.

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                                        • jo-keJ 離線
                                          jo-ke
                                          最後由 編輯

                                          Download majid's poolwater, it works fine

                                          http://www.zz7.de

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                                          • K 離線
                                            kaas
                                            最後由 編輯

                                            Here a go at this scene with LightUp.

                                            Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com

                                            Calculation time: 6 minutes 15 seconds.
                                            Edit:No post-processing.

                                            Greetings, Max


                                            sampleWater_LightUp.jpg

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