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    Can this be done in SU?

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    • thomthomT Offline
      thomthom
      last edited by

      @michaliszissiou said:

      @unknownuser said:

      ...yet!

      What do you have in mind thomthom?

      http://forums.sketchucation.com/viewtopic.php?f=323&t=32810#p289240

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pugz1983P Offline
        pugz1983
        last edited by

        @ThomThom: This is THE tool that wil make product modeling in SU a whole lot easier and cleaner. Especially since nowadays everything in design is beveled, smoothed and aerodynamic.
        Don't know if it will be a part of the plugin you are working on but the ideal tool in my opinion is a plugin that lets you weld geometry together and the plugin calculates the best option to weld the geometry together automatically adjusting the geometry where the two objects meet. But maybe this is Utopia in SU. Hope that the work on the plugin is coming along nicely and that we may welcome this plugin to the sketchucation family soon πŸ˜„

        PS: I'm hoping to finaly model this espresso cup tonight. Will post the result when ready. Then maybe I can finaly finish the scene it's supposed to be in.

        Greetz Twan

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          @ThomThom
          This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

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          • thomthomT Offline
            thomthom
            last edited by

            @michaliszissiou said:

            @ThomThom
            This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

            Bezier Surface will let you create parametric Quad and Tri Surfaces.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @michaliszissiou said:

              There's only one decent way to model such things and it's not supported in SU.

              why not nurbs?

              [edit]

              here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

              dotdotdot

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              • pbacotP Offline
                pbacot
                last edited by

                Jeff,

                Nice to see videos on curviloft, there'll probably never be enough for me.
                Now, how to resolve the dent these intersections put into the surface?

                Peter

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • brookefoxB Offline
                  brookefox
                  last edited by

                  Yes, thanks, Jeff.

                  I think you should drop a copy of you vid over in the one or all of the curvi threads.

                  πŸ‘ πŸ‘

                  ~ Brooke

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Probably not exactly what you need, but still this is an interesting Kito Raupp's approach (especially the last example). All SU native tools.
                    [flash=853,480:2e3zhf4v]http://www.youtube.com/v/sQvGUzA2g5Q?version=3&hl=it_IT&rel=0[/flash:2e3zhf4v]

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's a similar way...Capture.PNG

                      TIG

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                      • cottyC Offline
                        cotty
                        last edited by

                        ...or with Artisan...

                        artisan_espresso.jpg

                        my SketchUp gallery

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @pbacot said:

                          Jeff,

                          Now, how to resolve the dent these intersections put into the surface?

                          hey peter..

                          i really don't know what the actual cause is behind shading errors.. i do know that sketchup doesn't like a bunch of vertices defining the boundaries of a facet which is part of a curved surface (which is likely to occur when you intersect two curved surfaces)..

                          this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                          01.jpg

                          dotdotdot

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @unknownuser said:

                            this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                            SU obj exporter as well. A render engine will do the same when rendering. Kerky and Thea have solved the smoothing normals problem (it's called "termination problem"), other physically correct apps like octane, Kray, Cycles etc have not. So, wait for ugly artifacts, under certain circumstances of lighting.
                            What about using subdivisions/real displacements on such meshes? For exactly the same reason, what about importing such topology in zbrush, MudBox, sculptris, blender? The only solution will come via retopology methods. Quite not practical.

                            Anyway, there're some decent ways to model such things, non of them is supported in SU (IMO, it never will). SU user interface is against these principles of box modeling.

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                            • brookefoxB Offline
                              brookefox
                              last edited by

                              Well, that's still very helpful on curvi use. I finally figured out, since no one would tell me, that one must 'escape' from orbiting while in edit mode in order to preserve the session. 'Space' ends the session without saving.

                              This pic has nothing to do with that. Yes, for this case CurviLoft seems fast and well suited.


                              curvi-fillet-3.JPG

                              ~ Brooke

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @brookefox said:

                                Yes, for this case CurviLoft seems fast and well suited.

                                yeah.. i think it's the best way to do this if the final shape is what i'm imagining Twan is looking for.

                                dotdotdot

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  lol. nice.
                                  digging the woven java jacket.

                                  dotdotdot

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    what's all the fuss? Of course SU can handle it!Untitled.png

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      @michaliszissiou said:

                                      Very nice suggestions, leading to terrible topology.
                                      Don't try it if some real displacement gonna happen.
                                      For exactly the same reason don't import it in zbrush or sculptris.

                                      There's only one decent way to model such things and it's not supported in SU.

                                      why not?


                                      tazza quad.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        You need some more tools now, like loop cuts etc.
                                        You don't also have a UI for making this work fast and easy.
                                        You also need artisan to make it smooth.

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          ok, if we are talking about create and animate organic characters and so on, i totally agree with you.. blender is blender..
                                          but if we are just talking of a coffee cup i think sketchup is good enough, you are right, maybe you need a couple of plugins of course, but at least you don't need to import/export/convert/learn blender..

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