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    Can this be done in SU?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @michaliszissiou said:

      There's only one decent way to model such things and it's not supported in SU.

      why not nurbs?

      [edit]

      here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

      dotdotdot

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      • pbacotP Offline
        pbacot
        last edited by

        Jeff,

        Nice to see videos on curviloft, there'll probably never be enough for me.
        Now, how to resolve the dent these intersections put into the surface?

        Peter

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • brookefoxB Offline
          brookefox
          last edited by

          Yes, thanks, Jeff.

          I think you should drop a copy of you vid over in the one or all of the curvi threads.

          πŸ‘ πŸ‘

          ~ Brooke

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          • massimoM Offline
            massimo Moderator
            last edited by

            Probably not exactly what you need, but still this is an interesting Kito Raupp's approach (especially the last example). All SU native tools.
            [flash=853,480:2e3zhf4v]http://www.youtube.com/v/sQvGUzA2g5Q?version=3&hl=it_IT&rel=0[/flash:2e3zhf4v]

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's a similar way...Capture.PNG

              TIG

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              • cottyC Offline
                cotty
                last edited by

                ...or with Artisan...

                artisan_espresso.jpg

                my SketchUp gallery

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @pbacot said:

                  Jeff,

                  Now, how to resolve the dent these intersections put into the surface?

                  hey peter..

                  i really don't know what the actual cause is behind shading errors.. i do know that sketchup doesn't like a bunch of vertices defining the boundaries of a facet which is part of a curved surface (which is likely to occur when you intersect two curved surfaces)..

                  this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                  01.jpg

                  dotdotdot

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    @unknownuser said:

                    this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                    SU obj exporter as well. A render engine will do the same when rendering. Kerky and Thea have solved the smoothing normals problem (it's called "termination problem"), other physically correct apps like octane, Kray, Cycles etc have not. So, wait for ugly artifacts, under certain circumstances of lighting.
                    What about using subdivisions/real displacements on such meshes? For exactly the same reason, what about importing such topology in zbrush, MudBox, sculptris, blender? The only solution will come via retopology methods. Quite not practical.

                    Anyway, there're some decent ways to model such things, non of them is supported in SU (IMO, it never will). SU user interface is against these principles of box modeling.

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                    • brookefoxB Offline
                      brookefox
                      last edited by

                      Well, that's still very helpful on curvi use. I finally figured out, since no one would tell me, that one must 'escape' from orbiting while in edit mode in order to preserve the session. 'Space' ends the session without saving.

                      This pic has nothing to do with that. Yes, for this case CurviLoft seems fast and well suited.


                      curvi-fillet-3.JPG

                      ~ Brooke

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @brookefox said:

                        Yes, for this case CurviLoft seems fast and well suited.

                        yeah.. i think it's the best way to do this if the final shape is what i'm imagining Twan is looking for.

                        dotdotdot

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          lol. nice.
                          digging the woven java jacket.

                          dotdotdot

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            what's all the fuss? Of course SU can handle it!Untitled.png

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • panixiaP Offline
                              panixia
                              last edited by

                              @michaliszissiou said:

                              Very nice suggestions, leading to terrible topology.
                              Don't try it if some real displacement gonna happen.
                              For exactly the same reason don't import it in zbrush or sculptris.

                              There's only one decent way to model such things and it's not supported in SU.

                              why not?


                              tazza quad.jpg

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                You need some more tools now, like loop cuts etc.
                                You don't also have a UI for making this work fast and easy.
                                You also need artisan to make it smooth.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  ok, if we are talking about create and animate organic characters and so on, i totally agree with you.. blender is blender..
                                  but if we are just talking of a coffee cup i think sketchup is good enough, you are right, maybe you need a couple of plugins of course, but at least you don't need to import/export/convert/learn blender..

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