sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Can this be done in SU?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    34 Posts 11 Posters 4.7k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Ignoring the way the mesh looks in SU how does it look rendered?

      There's a thread by Brodie that covers this intersecting issue.

      http://forums.sketchucation.com/viewtopic.php?f=15&t=40347&hilit=Faucet

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Assuming that the two parts are not 'solids' and/or you don't have v8pro to 'merge' them...***

        Make the cup and the handle into two separate groups [or components] and ensure that the handle extends into the main cup's surface.

        View > Hidden Geometty > ON
        Edit the cup-group and Select All.
        Intersect with Model.
        Exit the edit.
        The handle will have formed additional lines on the cup's surface.

        Edit the handle-group and Select All.
        Intersect with Model.
        Exit the edit.
        The cup's surface will have also made extra lines around the handle.

        Edit the cup-group, chances are the handle will obscure some geometry...
        View > Component Edit > Hide Rest of Model > ON...
        Now you can see all of the cup's geometry...
        Select + Delete / Erase the unwanted parts where the handle penetrates the cup's surface.
        Exit the edit.

        Now edit the handle - this time the cup should not visible visible and you can see the unwanted parts of the handle that are inside the cup.
        Erase the unwanted parts of the handle.
        Exit the edit.

        Now you have the two groups for the cup and handle, with their geometry neatly trimmed.
        To combine them together explode these two groups so they merge.

        If the two parts were already 'solids' then the new geometry [when [re]grouped] should again be 'solid'.

        ***If you have v8pro and the objects are solids and they intersect the 'solid-tools' have options to merge them into one without the longhand method I've outlined...

        TIG

        1 Reply Last reply Reply Quote 0
        • cottyC Offline
          cotty
          last edited by

          If the intersections lead to very small edges and/or faces, you can try to scale the model (e.g. x1000) before the intersections...

          my SketchUp gallery

          1 Reply Last reply Reply Quote 0
          • jeff hammondJ Offline
            jeff hammond
            last edited by

            I think twan is looking for a filleted connection.

            [edit]..

            maybe something like this?

            [it's just an exploratory go at it.. too fast/confusing to explain at this point.. if it's what you're after, i can maybe explain it in a simple manner.. and draw it more cleanly πŸ˜‰ ]

            untitled.jpg

            dotdotdot

            1 Reply Last reply Reply Quote 0
            • cottyC Offline
              cotty
              last edited by

              • Tools on surface
              • arcs
              • Curviloft (Skinning)
                ...

              espresso.jpg

              my SketchUp gallery

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                right.. sort of similar to what i did except i used bezier splines instead of arcs & tools on surface

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • pugz1983P Offline
                  pugz1983
                  last edited by

                  Jeff is right. i'm looking for a way to fillet the edge. Curviloft might be a option. I hadn't thought of that. going to give it a try.

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @cotty said:

                    • Tools on surface
                    • arcs
                    • Curviloft (Skinning)
                      ...

                    [attachment=0:26kuj4gg]<!-- ia0 -->espresso.jpg<!-- ia0 -->[/attachment:26kuj4gg]

                    πŸ‘ πŸ‘

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Once you have made 'square' junctions for the cup and handle [as I set out using Intersect etc] then you could use RoundCorners [Fredo] to make the rounded 'fillet' of any desired radius [there are several threads about making 'weld-fillets' for metal tubular structures that way].
                      Also as has been said, to avoid small facet issues scale it up x1000, to do the round-filleting before scaling back down again...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Very nice suggestions, leading to terrible topology.
                        Don't try it if some real displacement gonna happen.
                        For exactly the same reason don't import it in zbrush or sculptris.

                        There's only one decent way to model such things and it's not supported in SU.


                        Screen shot 2012-06-22 at 3.53.31 PM.jpg

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          @michaliszissiou said:

                          There's only one decent way to model such things and it's not supported in SU.

                          ...yet! πŸ˜‰

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Well, I tried with artisan,
                            Not practical though.
                            Subdivisions based on quads is missing. (catmull-clark)


                            Screen shot 2012-06-22 at 4.32.25 PM.jpg

                            1 Reply Last reply Reply Quote 0
                            • pugz1983P Offline
                              pugz1983
                              last edited by

                              Thanx for al the good tips and feedback. I know that this can be better done in another app like MOI, Blender or 3dmax, and I've tried modeling it in blender. eventually I wil get it done in Blender but My modeling skills and speed are very poor with blender. I just want to do this in SU where I know all my shortcuts and where modeling is very intuitive.

                              Greetz Twan

                              1 Reply Last reply Reply Quote 0
                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Yeah, blender.
                                Don't forget to delete possible internal faces (non manifolds) and ctrl+N for normals. πŸ˜‰

                                @unknownuser said:

                                ...yet!

                                What do you have in mind thomthom?

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @michaliszissiou said:

                                  @unknownuser said:

                                  ...yet!

                                  What do you have in mind thomthom?

                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=32810#p289240

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • pugz1983P Offline
                                    pugz1983
                                    last edited by

                                    @ThomThom: This is THE tool that wil make product modeling in SU a whole lot easier and cleaner. Especially since nowadays everything in design is beveled, smoothed and aerodynamic.
                                    Don't know if it will be a part of the plugin you are working on but the ideal tool in my opinion is a plugin that lets you weld geometry together and the plugin calculates the best option to weld the geometry together automatically adjusting the geometry where the two objects meet. But maybe this is Utopia in SU. Hope that the work on the plugin is coming along nicely and that we may welcome this plugin to the sketchucation family soon πŸ˜„

                                    PS: I'm hoping to finaly model this espresso cup tonight. Will post the result when ready. Then maybe I can finaly finish the scene it's supposed to be in.

                                    Greetz Twan

                                    1 Reply Last reply Reply Quote 0
                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      @ThomThom
                                      This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @michaliszissiou said:

                                        @ThomThom
                                        This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

                                        Bezier Surface will let you create parametric Quad and Tri Surfaces.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @michaliszissiou said:

                                          There's only one decent way to model such things and it's not supported in SU.

                                          why not nurbs?

                                          [edit]

                                          here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            Jeff,

                                            Nice to see videos on curviloft, there'll probably never be enough for me.
                                            Now, how to resolve the dent these intersections put into the surface?

                                            Peter

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement