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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • J 離線
      jorge2011
      最後由 編輯

      thank you very much

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      • J 離線
        jorge2011
        最後由 編輯

        can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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        • fredo6F 離線
          fredo6
          最後由 編輯

          @jorge2011 said:

          can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

          We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
          But I can do it on Shift

          Note that you can also press the Enter key to sample the material under the mouse

          Fredo

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          • kenK 離線
            ken
            最後由 編輯

            Fredo

            I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

            Am I making a mistake, or is the new programs not registering correctly?

            Thanks

            Ken

            Fight like your the third monkey on Noah's Ark gangway.

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            • OxerO 離線
              Oxer
              最後由 編輯

              Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
              Thanks for this great plugin!! 👍

              "The result is the end what is important is the process" by Oxer
              http://www.oxervision.blogspot.com/

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @oxer said:

                Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                Thanks for this great plugin!! 👍

                Oxer,

                Did it work in previous versions?
                Or other Mac OS versions?

                Thanks

                Fredo

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                • OxerO 離線
                  Oxer
                  最後由 編輯

                  @unknownuser said:

                  Oxer,

                  Did it work in previous versions?
                  Or other Mac OS versions?

                  Thanks

                  Fredo

                  No, it doesn't work in previous version.
                  I haven't probed other Mac OS versions.

                  "The result is the end what is important is the process" by Oxer
                  http://www.oxervision.blogspot.com/

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                  • P 離線
                    Pherim
                    最後由 編輯

                    This is really great, thank you for fulfilling my request!

                    It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material.
                    I hope I don't bother you with my daydreams... 😒]] edit: never mind, it works perfectly! 👍

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      @oxer said:

                      No, it doesn't work in previous version.
                      I haven't probed other Mac OS versions.

                      Oxer,

                      Strange because it works for some other Mac users

                      Could you type in the Ruby Console

                      • VK_DOWN
                      • VK_UP
                      • VK_LEFT
                      • VK_RIGHT

                      Thanks

                      Fredo

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                      • OxerO 離線
                        Oxer
                        最後由 編輯

                        This is the result in the Ruby Console:
                        Ruby Console.jpg

                        "The result is the end what is important is the process" by Oxer
                        http://www.oxervision.blogspot.com/

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                        • M 離線
                          moghamdi
                          最後由 編輯

                          Thank you Fredo for this nice Plugin.

                          I have a problem

                          I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @moghamdi said:

                            Thank you Fredo for this nice Plugin.

                            I have a problem

                            I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

                            Could you open the Ruby console and see if something is displayed.
                            It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

                            Thanks

                            Fredo

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @oxer said:

                              This is the result in the Ruby Console:
                              [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

                              Oxer,

                              Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

                              Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

                              It seems also that several Mac users don't have any problem with the Arrows on Mac.

                              Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

                              Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

                              Thanks

                              Fredo

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                In my scripts that use arrows keys I use this

                                if RUBY_PLATFORM=~/mswin32/ ### PC
                                  KALXMINUS = 37          # Arrow Left Key 
                                  KARXPLUS  = 39          # Arrow Right Key 
                                  KAUYPLUS  = 38          # Arrow Up Key 
                                  KADYMINUS = 40          # Arrow Down Key 
                                  KSHIFT    = 16          # Shift Key 
                                else### MAC
                                  KALXMINUS = 63234       # Arrow Left Key 
                                  KARXPLUS  = 63235       # Arrow Right Key 
                                  KAUYPLUS  = 63232       # Arrow Up Key 
                                  KADYMINUS = 63233       # Arrow Down Key 
                                  KSHIFT    = 131072      # Shift Key 
                                end#if
                                

                                and then test key-down events etc against these 'constants'

                                TIG

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @tig said:

                                  In my scripts that use arrows keys I use this

                                  if RUBY_PLATFORM=~/mswin32/ ### PC
                                  >   KALXMINUS = 37          # Arrow Left Key 
                                  >   KARXPLUS  = 39          # Arrow Right Key 
                                  >   KAUYPLUS  = 38          # Arrow Up Key 
                                  >   KADYMINUS = 40          # Arrow Down Key 
                                  >   KSHIFT    = 16          # Shift Key 
                                  > else### MAC
                                  >   KALXMINUS = 63234       # Arrow Left Key 
                                  >   KARXPLUS  = 63235       # Arrow Right Key 
                                  >   KAUYPLUS  = 63232       # Arrow Up Key 
                                  >   KADYMINUS = 63233       # Arrow Down Key 
                                  >   KSHIFT    = 131072      # Shift Key 
                                  > end#if
                                  

                                  and then test key-down events etc against these 'constants'

                                  Why don't you use the built in constants? They should be reflecting the correct value based on the current OS. When you do it manually you have to keep updating it....
                                  ❓

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @Thomthom: I agree with you and my scripts do use the built-in constants for Arrow (and Shift, Ctrl). This is why I don't understand why it does not work. I was just wondering why the VK_constants for Oxer where in the range 123-126 whereas on the Mac I can have access to there are in the range of 63232... One possibility is that another script redefines the constants VK_.... because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API (unless the Ruby API check itself the version of Mac OS).

                                    @TIG: the values you show are correct for the Mac, as far as I knew them.

                                    Fredo

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @unknownuser said:

                                      because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

                                      I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R 離線
                                        redog
                                        最後由 編輯

                                        for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 👍 👍 😍

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                                        • M 離線
                                          moghamdi
                                          最後由 編輯

                                          This is the result in the Ruby Console:
                                          I have Sketchup 8 Pro


                                          Ruby.png

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            NEW RELEASE: ThruPaint v1.2a - 08 May 12

                                            This update fixes some bugs and introduces 2 functional evolutions

                                            1) Painting of components / groups, text labels and dimensions
                                            This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

                                            ThruPaint Container mode.gif

                                            2) Modifier for Sampler
                                            If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

                                            See main post of this thread for more information on ThruPaint.

                                            See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                                            Fredo

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