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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • F Offline
    fredo6
    last edited by 22 Apr 2012, 17:13

    @jorge2011 said:

    fredo, thank you very much for this new update.

    A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

    You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

    Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

    Fredo

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    • T Offline
      thomthom
      last edited by 22 Apr 2012, 20:44

      @jorge2011 said:

      A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

      If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        jorge2011
        last edited by 22 Apr 2012, 22:39

        thank you very much

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        • J Offline
          jorge2011
          last edited by 23 Apr 2012, 00:36

          can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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          • F Offline
            fredo6
            last edited by 23 Apr 2012, 05:21

            @jorge2011 said:

            can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

            We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
            But I can do it on Shift

            Note that you can also press the Enter key to sample the material under the mouse

            Fredo

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            • K Offline
              ken
              last edited by 23 Apr 2012, 12:11

              Fredo

              I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

              Am I making a mistake, or is the new programs not registering correctly?

              Thanks

              Ken

              Fight like your the third monkey on Noah's Ark gangway.

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              • O Offline
                Oxer
                last edited by 23 Apr 2012, 12:36

                Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                Thanks for this great plugin!! 👍

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • F Offline
                  fredo6
                  last edited by 23 Apr 2012, 15:14

                  @oxer said:

                  Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                  Thanks for this great plugin!! 👍

                  Oxer,

                  Did it work in previous versions?
                  Or other Mac OS versions?

                  Thanks

                  Fredo

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                  • O Offline
                    Oxer
                    last edited by 23 Apr 2012, 15:48

                    @unknownuser said:

                    Oxer,

                    Did it work in previous versions?
                    Or other Mac OS versions?

                    Thanks

                    Fredo

                    No, it doesn't work in previous version.
                    I haven't probed other Mac OS versions.

                    "The result is the end what is important is the process" by Oxer
                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                    • P Offline
                      Pherim
                      last edited by 23 Apr 2012, 16:00

                      This is really great, thank you for fulfilling my request!

                      It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material.
                      I hope I don't bother you with my daydreams... 😒]] edit: never mind, it works perfectly! 👍

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                      • F Offline
                        fredo6
                        last edited by 23 Apr 2012, 21:05

                        @oxer said:

                        No, it doesn't work in previous version.
                        I haven't probed other Mac OS versions.

                        Oxer,

                        Strange because it works for some other Mac users

                        Could you type in the Ruby Console

                        • VK_DOWN
                        • VK_UP
                        • VK_LEFT
                        • VK_RIGHT

                        Thanks

                        Fredo

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                        • O Offline
                          Oxer
                          last edited by 23 Apr 2012, 22:44

                          This is the result in the Ruby Console:
                          Ruby Console.jpg

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • M Offline
                            moghamdi
                            last edited by 24 Apr 2012, 20:24

                            Thank you Fredo for this nice Plugin.

                            I have a problem

                            I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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                            • F Offline
                              fredo6
                              last edited by 24 Apr 2012, 21:27

                              @moghamdi said:

                              Thank you Fredo for this nice Plugin.

                              I have a problem

                              I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

                              Could you open the Ruby console and see if something is displayed.
                              It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

                              Thanks

                              Fredo

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                              • F Offline
                                fredo6
                                last edited by 25 Apr 2012, 09:48

                                @oxer said:

                                This is the result in the Ruby Console:
                                [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

                                Oxer,

                                Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

                                Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

                                It seems also that several Mac users don't have any problem with the Arrows on Mac.

                                Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

                                Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

                                Thanks

                                Fredo

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                                • T Offline
                                  TIG Moderator
                                  last edited by 25 Apr 2012, 09:57

                                  In my scripts that use arrows keys I use this

                                  if RUBY_PLATFORM=~/mswin32/ ### PC
                                    KALXMINUS = 37          # Arrow Left Key 
                                    KARXPLUS  = 39          # Arrow Right Key 
                                    KAUYPLUS  = 38          # Arrow Up Key 
                                    KADYMINUS = 40          # Arrow Down Key 
                                    KSHIFT    = 16          # Shift Key 
                                  else### MAC
                                    KALXMINUS = 63234       # Arrow Left Key 
                                    KARXPLUS  = 63235       # Arrow Right Key 
                                    KAUYPLUS  = 63232       # Arrow Up Key 
                                    KADYMINUS = 63233       # Arrow Down Key 
                                    KSHIFT    = 131072      # Shift Key 
                                  end#if
                                  

                                  and then test key-down events etc against these 'constants'

                                  TIG

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                                  • T Offline
                                    thomthom
                                    last edited by 25 Apr 2012, 11:10

                                    @tig said:

                                    In my scripts that use arrows keys I use this

                                    if RUBY_PLATFORM=~/mswin32/ ### PC
                                    >   KALXMINUS = 37          # Arrow Left Key 
                                    >   KARXPLUS  = 39          # Arrow Right Key 
                                    >   KAUYPLUS  = 38          # Arrow Up Key 
                                    >   KADYMINUS = 40          # Arrow Down Key 
                                    >   KSHIFT    = 16          # Shift Key 
                                    > else### MAC
                                    >   KALXMINUS = 63234       # Arrow Left Key 
                                    >   KARXPLUS  = 63235       # Arrow Right Key 
                                    >   KAUYPLUS  = 63232       # Arrow Up Key 
                                    >   KADYMINUS = 63233       # Arrow Down Key 
                                    >   KSHIFT    = 131072      # Shift Key 
                                    > end#if
                                    

                                    and then test key-down events etc against these 'constants'

                                    Why don't you use the built in constants? They should be reflecting the correct value based on the current OS. When you do it manually you have to keep updating it....
                                    ❓

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • F Offline
                                      fredo6
                                      last edited by 25 Apr 2012, 12:24

                                      @Thomthom: I agree with you and my scripts do use the built-in constants for Arrow (and Shift, Ctrl). This is why I don't understand why it does not work. I was just wondering why the VK_constants for Oxer where in the range 123-126 whereas on the Mac I can have access to there are in the range of 63232... One possibility is that another script redefines the constants VK_.... because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API (unless the Ruby API check itself the version of Mac OS).

                                      @TIG: the values you show are correct for the Mac, as far as I knew them.

                                      Fredo

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                                      • T Offline
                                        thomthom
                                        last edited by 25 Apr 2012, 12:26

                                        @unknownuser said:

                                        because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

                                        I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • R Offline
                                          redog
                                          last edited by 25 Apr 2012, 22:12

                                          for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 👍 👍 😍

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