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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • P 離線
      Pherim
      最後由 編輯

      @unknownuser said:

      Note you can also change the material definition (i.e. the dimensions).

      Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

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      • KrisidiousK 離線
        Krisidious
        最後由 編輯

        @unknownuser said:

        Remembering of last scaling and rotation factors by material.

        OH MY... AWESOMENESS....

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • pilouP 離線
          pilou
          最後由 編輯

          About the first option
          Yet existing for a multiple selection with normal use of SU?

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • J 離線
            jorge2011
            最後由 編輯

            fredo, thank you very much for this new update.

            A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

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            • EarthMoverE 離線
              EarthMover
              最後由 編輯

              Great update Fredo! This was my only issue with the tool. Now it is perfection!

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @jorge2011 said:

                fredo, thank you very much for this new update.

                A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                Fredo

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @jorge2011 said:

                  A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                  If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J 離線
                    jorge2011
                    最後由 編輯

                    thank you very much

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                    • J 離線
                      jorge2011
                      最後由 編輯

                      can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @jorge2011 said:

                        can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                        We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                        But I can do it on Shift

                        Note that you can also press the Enter key to sample the material under the mouse

                        Fredo

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                        • kenK 離線
                          ken
                          最後由 編輯

                          Fredo

                          I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

                          Am I making a mistake, or is the new programs not registering correctly?

                          Thanks

                          Ken

                          Fight like your the third monkey on Noah's Ark gangway.

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                          • OxerO 離線
                            Oxer
                            最後由 編輯

                            Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                            Thanks for this great plugin!! 👍

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @oxer said:

                              Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                              Thanks for this great plugin!! 👍

                              Oxer,

                              Did it work in previous versions?
                              Or other Mac OS versions?

                              Thanks

                              Fredo

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                              • OxerO 離線
                                Oxer
                                最後由 編輯

                                @unknownuser said:

                                Oxer,

                                Did it work in previous versions?
                                Or other Mac OS versions?

                                Thanks

                                Fredo

                                No, it doesn't work in previous version.
                                I haven't probed other Mac OS versions.

                                "The result is the end what is important is the process" by Oxer
                                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                • P 離線
                                  Pherim
                                  最後由 編輯

                                  This is really great, thank you for fulfilling my request!

                                  It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material.
                                  I hope I don't bother you with my daydreams... 😒]] edit: never mind, it works perfectly! 👍

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @oxer said:

                                    No, it doesn't work in previous version.
                                    I haven't probed other Mac OS versions.

                                    Oxer,

                                    Strange because it works for some other Mac users

                                    Could you type in the Ruby Console

                                    • VK_DOWN
                                    • VK_UP
                                    • VK_LEFT
                                    • VK_RIGHT

                                    Thanks

                                    Fredo

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                                    • OxerO 離線
                                      Oxer
                                      最後由 編輯

                                      This is the result in the Ruby Console:
                                      Ruby Console.jpg

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • M 離線
                                        moghamdi
                                        最後由 編輯

                                        Thank you Fredo for this nice Plugin.

                                        I have a problem

                                        I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @moghamdi said:

                                          Thank you Fredo for this nice Plugin.

                                          I have a problem

                                          I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

                                          Could you open the Ruby console and see if something is displayed.
                                          It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

                                          Thanks

                                          Fredo

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @oxer said:

                                            This is the result in the Ruby Console:
                                            [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

                                            Oxer,

                                            Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

                                            Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

                                            It seems also that several Mac users don't have any problem with the Arrows on Mac.

                                            Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

                                            Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

                                            Thanks

                                            Fredo

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