[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
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@einstein said:
Hi!
Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?
ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.
So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.
Fredo
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Right, that's simple. I didn't think about it at the beginning, thank you.
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There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.
It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?
The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.
What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that
Could somebody take a look if it also happens with their computer?
/Win 7 64bit, SU 17
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Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!
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i textured my model using one texture .but when i try to export it i have 145 textures exported.i think it exported textures for everyface
how can i fix it?somebody plz help -
@einstein said:
Hi!
Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.In Natural UV mode, only the uniform scaling can be supported. So use Projected UV or QuadMesh UV instead.
Fredo
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Hi!
Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.Edit: SketchUp spalts again. I'm crying, dying, trying to paint anything...
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Oh, true, thanks!
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I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..Tomasz
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@tomaszdrgas said:
I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..Tomasz
In the button palette, you have several options for selecting faces, among which "single Face"
Fredo
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@tomaszdrgas said:
I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..Tomasz
There are options right on the toolbar for different treatment of faces. First thing I check when I use the tool. It's different because it's better than the SU tool.
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Hi Fredo,
I'm really happy with your work on so many great extensions and i'm using them all the time However i keep running into a weird issue with thrupaint i just cannot explain.. I tried to make a clear example but am not sure if it's clear enough..
When i apply a simple texture from the standard material libary it gets applied properly but when i try to do the same with some bigger phototextured ones it keeps on applying it in a strange skewed way..
the face i apply it to is okay but the one perpendicular to it gets skewed.. I tripplechecked my axis and everything is on axis as far as i can tell.Do you or has anybody else got an idea of whats going wrong? I tried all kinds of things but seem to overlook the problem wich is quite frustrating
thanks in advance!!
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I think the best would be that you post the model so that I can have a look.
Fredo
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Here are some remarks
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make sure you are in NATURAL mode
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For the long faces, use Click and Drag to paint the 4 faces in continuity. You can interrupt the painting to orbit. Then, click on a face already painted and drag to the next face.
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For the short faces, just click on each face. As you can imagine, you cannot ensure continuity of surface for a cube-like shape.
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Thanks Fredo, you're the best!
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Any update is expected soon?
please reply? -
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@fredo6 said:
@ahmed0007 said:
Any update is expected soon?
Are you expecting anything?
i'm creator of TutorialsUp (youtube channel)
and i'm going to make a tutorial on it.
and if any major update is expected soon please let me know i will wait for it.
Thanks. -
@ahmed0007 said:
i'm creator of TutorialsUp (youtube channel)
and i'm going to make a tutorial on it.
and if any major update is expected soon please let me know i will wait for it.
Thanks.No update planned for the time being.
And, by the way, congratulation for your tutorials, which are very well done and instructive.
Fredo
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