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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • C Offline
      cadmunkey
      last edited by

      Is this plugin for premium members only? If I click the download icon I get a banner.png.

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      • massimoM Offline
        massimo Moderator
        last edited by

        @unknownuser said:

        ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

        See the main post for this plugin for Installation of FredoTools

        So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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        • C Offline
          cadmunkey
          last edited by

          @massimo said:

          @unknownuser said:

          ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

          See the main post for this plugin for Installation of FredoTools

          So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

          Cheers!

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          • masterpaulM Offline
            masterpaul
            last edited by

            I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

            Edit: Uploaded the file also.


            Help.jpg


            Trickeywall.skp

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            • fredo6F Offline
              fredo6
              last edited by

              @masterpaul said:

              I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

              Edit: Uploaded the file also.

              The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
              I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

              Fredo

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              • masterpaulM Offline
                masterpaul
                last edited by

                @unknownuser said:

                @masterpaul said:

                I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                Edit: Uploaded the file also.

                The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                Fredo

                Thanks 😄

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                • OxerO Offline
                  Oxer
                  last edited by

                  Hi Fredo,
                  I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
                  Thrupaint Error.png
                  I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too.

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Oxer,

                    Thanks for signaling.

                    Could you type the following in the Ruby console and send me the output
                    Sketchup.read_default "FredoTools_ThruPaint", "Param"

                    Thanks

                    Fredo

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                    • OxerO Offline
                      Oxer
                      last edited by

                      This is the output in Ruby Console:
                      Output Ruby Console.png

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        Oxer,

                        Thanks. Did you type the command with Thea installed or uninstalled (because the string is correct)?

                        Fredo

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                        • OxerO Offline
                          Oxer
                          last edited by

                          With Thea installed, I probed to type the command before and after to use Thea4SU and the result in the ruby console is the same.

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Perhaps Thea uses a materials-observer and that then clashes with how this Fredo tool works ?
                            Other renderers like Twilight probably have something similar too, without clashing; so it will be fixable, but then that's probably needed on the Thea side...

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Many render engines has a tendency to cause instability due to observers. Now, I do think ThruPaint also uses some observers. It's not easy to work out where the conflict lies when most render engines scramble their files (understandably).

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                The issue does not seem to be related to observers but to a corruption in the Plist registry, since Sketchup.read_default returns a corrupted string.
                                What is not clear is the relation with Thea Render and where this can come from.

                                I don't know is any other users on Mac, using both Thea and ThruPaint (and Ivy) have met this problem!

                                Fredo

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  I am trying to setup Sketchup on a Mac Mountain Lion computer. When I load Thrupaint the dialog is cramped and tiny. Obviously I can't work with this. What determines this? The dialog for Curviloft is the same.

                                  Has anyone had luck with this and Mountain Lion? It's on a 15" retina display laptop.


                                  Screen Shot 2013-03-11 at 9.47.37 PM.png

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • jarynzlesaJ Offline
                                    jarynzlesa
                                    last edited by

                                    Somebody should give you a gold medal dear Fredo6 👍

                                    http://www.vizualizaceschodiste.mypage.cz/

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                                    • P Offline
                                      Pherim
                                      last edited by

                                      I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.

                                      edit: It worked with SketchUV. Still this plugin is amazing.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @pherim said:

                                        I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.

                                        edit: It worked with SketchUV. Still this plugin is amazing.

                                        The Quadmesh mode deforms the texture, which is not well handled by Sketchup, as it only supports 'perspective' deformation. In some model, this is OK, in others it is not. Very often, the best technique is to have a set of patches with projected texture and take care of their nice junctions. In any case, you are right to use SkethcUV which is a great plugin and is much more powerful for accurate texturing.

                                        Fredo

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                                        • P Offline
                                          Pherim
                                          last edited by

                                          Just wanted to add to my previous post, that I have since discovered that ThruPaint and SketchUV really work well together. For example, if I paint a texture in Quadface mode with ThruPaint it will be distorted when I export the model to Unity, as I wrote before. However, when I use SketchUV to triangulate the faces after applying the texture with ThruPaint, the mapping gets preserved and the export works perfectly. So thanks a lot to the creators of both plugins, they complete each other wonderfully.

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                                          • R Offline
                                            romanticlife
                                            last edited by

                                            @guanjin said:

                                            @unknownuser said:

                                            your interface and icons are ugly, but these tools are EFFING amazing!!!!!! Really cant believe these things are possible in Sketchup (wheres the clapping hands icon) - and very gracious of you to make them free, i will definitly donate!

                                            please fix graphic interface and icons 😄

                                            support, all of the powerful plug-in, Fredo6 the selfless spirit! Admire

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