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    • panixiaP 離線
      panixia
      最後由 編輯

      really nice.. just try to achieve a bit cleaner topology in the bottom to avoid those little smoothing artifacts.. 👍

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      • BoxB 離線
        Box
        最後由 編輯

        I'm not quite sure which artifacts you mean but I deliberately wanted to create the stretch you get when you pull hot glass.
        I took this another step further and made the full Faberge/Stark lemon juicer with a turned wood base. The glass picks up the wood texture nicely.
        The client specifically asked for something earthy with a modern feel and mentioned both Faberge and Stark and then threw in "but we love oriental Lacquer-ware". They looked at this today and said when can we have it.


        Faberge Stark0.jpg

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          wow!

          can you wing me the proxy?

          Download the free D'oh Book for SketchUp 📖

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          • BoxB 離線
            Box
            最後由 編輯

            If by the proxy you mean the rough before subdivide and smooth, No, fraid not, I'm far too casual to keep that. If I don't like something I start again or go back. Once it's working I move ahead so all I have is the model.

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              it's ok. i just wanted to have a doodle....

              thing2.png

              thing.png

              Download the free D'oh Book for SketchUp 📖

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              • panixiaP 離線
                panixia
                最後由 編輯

                @box said:

                I'm not quite sure which artifacts you mean

                i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..


                poles topology.jpg

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                • cottyC 離線
                  cotty
                  最後由 編輯

                  @panixia said:

                  i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..

                  He did this intentionally...

                  @box said:

                  I deliberately wanted to create the stretch you get when you pull hot glass

                  I think he reached a realistic effect in this special case. 👍

                  my SketchUp gallery

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                    Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

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                    • soloS 離線
                      solo
                      最後由 編輯

                      @rich o brien said:

                      it's ok. i just wanted to have a doodle....

                      [attachment=1:jgvor0yd]<!-- ia1 -->thing2.png<!-- ia1 -->[/attachment:jgvor0yd]

                      [attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]

                      Blender?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        Ultra nice! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • panixiaP 離線
                          panixia
                          最後由 編輯

                          @box said:

                          Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                          Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

                          ok if it's intentional and you are happy with thw result that's fine 👍
                          i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there ☀

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                          • HieruH 離線
                            Hieru
                            最後由 編輯

                            @panixia said:

                            i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there ☀

                            Makes sense to me.

                            Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

                            If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

                            I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

                            www.davidhier.co.uk

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                            • BoxB 離線
                              Box
                              最後由 編輯

                              Obviously my 35 years of working with molten glass are meaningless.

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                @solo said:

                                Blender?

                                yes, and rendered using freestyle edges

                                Download the free D'oh Book for SketchUp 📖

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                                • HieruH 離線
                                  Hieru
                                  最後由 編輯

                                  @box said:

                                  Obviously my 35 years of working with molten glass are meaningless.

                                  Pretty sure I didn't say that or give cause for you to take offence.

                                  If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

                                  And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

                                  www.davidhier.co.uk

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                                  • BoxB 離線
                                    Box
                                    最後由 編輯

                                    I must have a better look at Blender when I have time.

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                                    • panixiaP 離線
                                      panixia
                                      最後由 編輯

                                      quadface/vertextools training.. work in progress.. 😎
                                      any good reference for ear topology?

                                      faceofquadfaceswip.jpg

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                                      • bazB 離線
                                        baz
                                        最後由 編輯

                                        @panixia said:

                                        quadface/ 😎
                                        any good reference for ear topology?

                                        Pardon, could you say that again?

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                                        • olisheaO 離線
                                          olishea
                                          最後由 編輯

                                          http://www.creativecrash.com/tutorialimages/242/009.jpg

                                          oli

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                                          • bazB 離線
                                            baz
                                            最後由 編輯

                                            Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational 😄

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