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Simple Artisan examples collection

Scheduled Pinned Locked Moved Organic Modelling
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  • P Offline
    panixia
    last edited by 17 Feb 2015, 13:25

    really nice.. just try to achieve a bit cleaner topology in the bottom to avoid those little smoothing artifacts.. πŸ‘

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    • B Offline
      Box
      last edited by 17 Feb 2015, 13:39

      I'm not quite sure which artifacts you mean but I deliberately wanted to create the stretch you get when you pull hot glass.
      I took this another step further and made the full Faberge/Stark lemon juicer with a turned wood base. The glass picks up the wood texture nicely.
      The client specifically asked for something earthy with a modern feel and mentioned both Faberge and Stark and then threw in "but we love oriental Lacquer-ware". They looked at this today and said when can we have it.


      Faberge Stark0.jpg

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      • R Offline
        Rich O Brien Moderator
        last edited by 17 Feb 2015, 13:42

        wow!

        can you wing me the proxy?

        Download the free D'oh Book for SketchUp

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        • B Offline
          Box
          last edited by 17 Feb 2015, 13:53

          If by the proxy you mean the rough before subdivide and smooth, No, fraid not, I'm far too casual to keep that. If I don't like something I start again or go back. Once it's working I move ahead so all I have is the model.

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          • R Offline
            Rich O Brien Moderator
            last edited by 17 Feb 2015, 14:40

            it's ok. i just wanted to have a doodle....

            thing2.png

            thing.png

            Download the free D'oh Book for SketchUp

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            • P Offline
              panixia
              last edited by 18 Feb 2015, 19:04

              @box said:

              I'm not quite sure which artifacts you mean

              i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..


              poles topology.jpg

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              • C Offline
                cotty
                last edited by 18 Feb 2015, 21:29

                @panixia said:

                i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..

                He did this intentionally...

                @box said:

                I deliberately wanted to create the stretch you get when you pull hot glass

                I think he reached a realistic effect in this special case. πŸ‘

                my SketchUp gallery

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                • B Offline
                  Box
                  last edited by 19 Feb 2015, 00:45

                  Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                  Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

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                  • S Offline
                    solo
                    last edited by 19 Feb 2015, 00:55

                    @rich o brien said:

                    it's ok. i just wanted to have a doodle....

                    [attachment=1:jgvor0yd]<!-- ia1 -->thing2.png<!-- ia1 -->[/attachment:jgvor0yd]

                    [attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]

                    Blender?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • P Offline
                      pilou
                      last edited by 19 Feb 2015, 09:03

                      Ultra nice! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • P Offline
                        panixia
                        last edited by 19 Feb 2015, 11:07

                        @box said:

                        Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                        Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

                        ok if it's intentional and you are happy with thw result that's fine πŸ‘
                        i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

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                        • H Offline
                          Hieru
                          last edited by 20 Feb 2015, 10:40

                          @panixia said:

                          i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

                          Makes sense to me.

                          Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

                          If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

                          I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

                          www.davidhier.co.uk

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                          • B Offline
                            Box
                            last edited by 20 Feb 2015, 10:51

                            Obviously my 35 years of working with molten glass are meaningless.

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                            • R Offline
                              Rich O Brien Moderator
                              last edited by 20 Feb 2015, 11:40

                              @solo said:

                              Blender?

                              yes, and rendered using freestyle edges

                              Download the free D'oh Book for SketchUp

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                              • H Offline
                                Hieru
                                last edited by 20 Feb 2015, 13:41

                                @box said:

                                Obviously my 35 years of working with molten glass are meaningless.

                                Pretty sure I didn't say that or give cause for you to take offence.

                                If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

                                And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

                                www.davidhier.co.uk

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                                • B Offline
                                  Box
                                  last edited by 20 Feb 2015, 15:05

                                  I must have a better look at Blender when I have time.

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                                  • P Offline
                                    panixia
                                    last edited by 26 Feb 2015, 10:45

                                    quadface/vertextools training.. work in progress.. 😎
                                    any good reference for ear topology?

                                    faceofquadfaceswip.jpg

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                                    • B Offline
                                      baz
                                      last edited by 26 Feb 2015, 11:08

                                      @panixia said:

                                      quadface/ 😎
                                      any good reference for ear topology?

                                      Pardon, could you say that again?

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                                      • O Offline
                                        olishea
                                        last edited by 26 Feb 2015, 12:28

                                        http://www.creativecrash.com/tutorialimages/242/009.jpg

                                        oli

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                                        • B Offline
                                          baz
                                          last edited by 26 Feb 2015, 12:58

                                          Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational πŸ˜„

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