sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
    459 Posts 45 Posters 222.2k Views 45 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • panixiaP Offline
      panixia
      last edited by

      @box said:

      Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
      Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

      ok if it's intentional and you are happy with thw result that's fine πŸ‘
      i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

      1 Reply Last reply Reply Quote 0
      • HieruH Offline
        Hieru
        last edited by

        @panixia said:

        i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

        Makes sense to me.

        Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

        If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

        I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

        www.davidhier.co.uk

        1 Reply Last reply Reply Quote 0
        • BoxB Offline
          Box
          last edited by

          Obviously my 35 years of working with molten glass are meaningless.

          1 Reply Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @solo said:

            Blender?

            yes, and rendered using freestyle edges

            Download the free D'oh Book for SketchUp πŸ“–

            1 Reply Last reply Reply Quote 0
            • HieruH Offline
              Hieru
              last edited by

              @box said:

              Obviously my 35 years of working with molten glass are meaningless.

              Pretty sure I didn't say that or give cause for you to take offence.

              If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

              And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

              www.davidhier.co.uk

              1 Reply Last reply Reply Quote 0
              • BoxB Offline
                Box
                last edited by

                I must have a better look at Blender when I have time.

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia
                  last edited by

                  quadface/vertextools training.. work in progress.. 😎
                  any good reference for ear topology?

                  faceofquadfaceswip.jpg

                  1 Reply Last reply Reply Quote 0
                  • bazB Offline
                    baz
                    last edited by

                    @panixia said:

                    quadface/ 😎
                    any good reference for ear topology?

                    Pardon, could you say that again?

                    1 Reply Last reply Reply Quote 0
                    • olisheaO Offline
                      olishea
                      last edited by

                      http://www.creativecrash.com/tutorialimages/242/009.jpg

                      oli

                      1 Reply Last reply Reply Quote 0
                      • bazB Offline
                        baz
                        last edited by

                        Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational πŸ˜„

                        1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia
                          last edited by

                          thanks oli.. ill'try πŸ˜„

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Download the free D'oh Book for SketchUp πŸ“–

                            1 Reply Last reply Reply Quote 0
                            • panixiaP Offline
                              panixia
                              last edited by

                              that looks cool rich (and rather complex too)

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                a first try.. still to refine a lot.. πŸ˜’


                                head test.jpg

                                1 Reply Last reply Reply Quote 0
                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Just a very simple bottle opener that I had to knock together in a rush.

                                  The model and proxy are available to download from the 3DWarehouse


                                  BottleOpener-Scene.jpg

                                  www.davidhier.co.uk

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    how did you render the wire?

                                    1 Reply Last reply Reply Quote 0
                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      It's an overlay done with Photoshop.

                                      I could have rendered it with a wire procedural, but doing it in post was going to be quicker.

                                      www.davidhier.co.uk

                                      1 Reply Last reply Reply Quote 0
                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        progression so far..


                                        head smoothed.jpg


                                        smoothedman.jpg


                                        quadman.jpg

                                        1 Reply Last reply Reply Quote 0
                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          click the .gif to see little animations...

                                          sud-d-eye.gif

                                          sud-d-nose.gif

                                          sud-d-mouth.gif

                                          sud-d-infill.gif

                                          [sw:vx9u4r7y]3Cmw6sEACTAXQJ9[/sw:vx9u4r7y]

                                          Download the free D'oh Book for SketchUp πŸ“–

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Cubism ! β˜€

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 19
                                            • 20
                                            • 21
                                            • 22
                                            • 23
                                            • 21 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement