• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

Simple Artisan examples collection

Scheduled Pinned Locked Moved Organic Modelling
459 Posts 45 Posters 222.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    panixia
    last edited by 19 Feb 2015, 11:07

    @box said:

    Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
    Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

    ok if it's intentional and you are happy with thw result that's fine πŸ‘
    i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

    1 Reply Last reply Reply Quote 0
    • H Offline
      Hieru
      last edited by 20 Feb 2015, 10:40

      @panixia said:

      i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

      Makes sense to me.

      Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

      If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

      I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

      www.davidhier.co.uk

      1 Reply Last reply Reply Quote 0
      • B Offline
        Box
        last edited by 20 Feb 2015, 10:51

        Obviously my 35 years of working with molten glass are meaningless.

        1 Reply Last reply Reply Quote 0
        • R Online
          Rich O Brien Moderator
          last edited by 20 Feb 2015, 11:40

          @solo said:

          Blender?

          yes, and rendered using freestyle edges

          Download the free D'oh Book for SketchUp

          1 Reply Last reply Reply Quote 0
          • H Offline
            Hieru
            last edited by 20 Feb 2015, 13:41

            @box said:

            Obviously my 35 years of working with molten glass are meaningless.

            Pretty sure I didn't say that or give cause for you to take offence.

            If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

            And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

            www.davidhier.co.uk

            1 Reply Last reply Reply Quote 0
            • B Offline
              Box
              last edited by 20 Feb 2015, 15:05

              I must have a better look at Blender when I have time.

              1 Reply Last reply Reply Quote 0
              • P Offline
                panixia
                last edited by 26 Feb 2015, 10:45

                quadface/vertextools training.. work in progress.. 😎
                any good reference for ear topology?

                faceofquadfaceswip.jpg

                1 Reply Last reply Reply Quote 0
                • B Offline
                  baz
                  last edited by 26 Feb 2015, 11:08

                  @panixia said:

                  quadface/ 😎
                  any good reference for ear topology?

                  Pardon, could you say that again?

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    olishea
                    last edited by 26 Feb 2015, 12:28

                    http://www.creativecrash.com/tutorialimages/242/009.jpg

                    oli

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      baz
                      last edited by 26 Feb 2015, 12:58

                      Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational πŸ˜„

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        panixia
                        last edited by 26 Feb 2015, 13:13

                        thanks oli.. ill'try πŸ˜„

                        1 Reply Last reply Reply Quote 0
                        • R Online
                          Rich O Brien Moderator
                          last edited by 26 Feb 2015, 13:17

                          Download the free D'oh Book for SketchUp

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            panixia
                            last edited by 26 Feb 2015, 14:34

                            that looks cool rich (and rather complex too)

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              panixia
                              last edited by 27 Feb 2015, 00:25

                              a first try.. still to refine a lot.. πŸ˜’


                              head test.jpg

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Hieru
                                last edited by 1 Mar 2015, 17:30

                                Just a very simple bottle opener that I had to knock together in a rush.

                                The model and proxy are available to download from the 3DWarehouse


                                BottleOpener-Scene.jpg

                                www.davidhier.co.uk

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  panixia
                                  last edited by 1 Mar 2015, 18:35

                                  how did you render the wire?

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    Hieru
                                    last edited by 1 Mar 2015, 18:51

                                    It's an overlay done with Photoshop.

                                    I could have rendered it with a wire procedural, but doing it in post was going to be quicker.

                                    www.davidhier.co.uk

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      panixia
                                      last edited by 7 Mar 2015, 10:26

                                      progression so far..


                                      head smoothed.jpg


                                      smoothedman.jpg


                                      quadman.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • R Online
                                        Rich O Brien Moderator
                                        last edited by 18 Mar 2015, 23:03

                                        click the .gif to see little animations...

                                        sud-d-eye.gif

                                        sud-d-nose.gif

                                        sud-d-mouth.gif

                                        sud-d-infill.gif

                                        [sw:vx9u4r7y]3Cmw6sEACTAXQJ9[/sw:vx9u4r7y]

                                        Download the free D'oh Book for SketchUp

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by 18 Mar 2015, 23:28

                                          Cubism ! β˜€

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 19
                                          • 20
                                          • 21
                                          • 22
                                          • 23
                                          • 21 / 23
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement