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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • cottyC Offline
      cotty
      last edited by

      @panixia said:

      i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..

      He did this intentionally...

      @box said:

      I deliberately wanted to create the stretch you get when you pull hot glass

      I think he reached a realistic effect in this special case. πŸ‘

      my SketchUp gallery

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      • BoxB Offline
        Box
        last edited by

        Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
        Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

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        • soloS Offline
          solo
          last edited by

          @rich o brien said:

          it's ok. i just wanted to have a doodle....

          [attachment=1:jgvor0yd]<!-- ia1 -->thing2.png<!-- ia1 -->[/attachment:jgvor0yd]

          [attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]

          Blender?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • pilouP Offline
            pilou
            last edited by

            Ultra nice! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • panixiaP Offline
              panixia
              last edited by

              @box said:

              Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
              Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

              ok if it's intentional and you are happy with thw result that's fine πŸ‘
              i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

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              • HieruH Offline
                Hieru
                last edited by

                @panixia said:

                i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

                Makes sense to me.

                Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

                If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

                I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

                www.davidhier.co.uk

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                • BoxB Offline
                  Box
                  last edited by

                  Obviously my 35 years of working with molten glass are meaningless.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @solo said:

                    Blender?

                    yes, and rendered using freestyle edges

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • HieruH Offline
                      Hieru
                      last edited by

                      @box said:

                      Obviously my 35 years of working with molten glass are meaningless.

                      Pretty sure I didn't say that or give cause for you to take offence.

                      If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

                      And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

                      www.davidhier.co.uk

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                      • BoxB Offline
                        Box
                        last edited by

                        I must have a better look at Blender when I have time.

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                        • panixiaP Offline
                          panixia
                          last edited by

                          quadface/vertextools training.. work in progress.. 😎
                          any good reference for ear topology?

                          faceofquadfaceswip.jpg

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                          • bazB Offline
                            baz
                            last edited by

                            @panixia said:

                            quadface/ 😎
                            any good reference for ear topology?

                            Pardon, could you say that again?

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                            • olisheaO Offline
                              olishea
                              last edited by

                              http://www.creativecrash.com/tutorialimages/242/009.jpg

                              oli

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                              • bazB Offline
                                baz
                                last edited by

                                Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational πŸ˜„

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  thanks oli.. ill'try πŸ˜„

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      that looks cool rich (and rather complex too)

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        a first try.. still to refine a lot.. πŸ˜’


                                        head test.jpg

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Just a very simple bottle opener that I had to knock together in a rush.

                                          The model and proxy are available to download from the 3DWarehouse


                                          BottleOpener-Scene.jpg

                                          www.davidhier.co.uk

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            how did you render the wire?

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