Simple Artisan examples collection
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I'm a journey man
but i would like to see blender-esque tools in SU
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@alvis said:
original post http://forums.sketchucation.com/viewtopic.php?p=417045#p417045
This is really awesome. Can you explain the procedure for making this please?
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The modelling stages illustrated are pretty straightforward. Is there a particular stage you don't understand?
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@john2 said:
@alvis said:
original post http://forums.sketchucation.com/viewtopic.php?p=417045#p417045
This is really awesome. Can you explain the procedure for making this please?
Yes it is quite awesome. Perhaps you could tell us which parts of the 'procedure' that you are wanting?
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Hexagonal chain onwards, it was rotated and copied around a central axis,. Then what happened? You did a joint push pull I suppose, but how did the final outcome, the bend occur?
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Free Form Deformation plugin. FFD. A classic.
Could also do it with a couple of other plugins.
There are some other similar things on this thread:
http://sketchucation.com/forums/viewtopic.php?f=333%26amp;t=50584
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Click image....
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Click Image...
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Very nice, Rich:
Which viewer is this? -
I was just fiddling with some ideas while eating lunch and thought it might fit this thread.
I wanted a solid egg shape with pulled legs.
I can make it in glass, I just wanted to see if I could model and effectively show it.
So a very quick model, and an equally quick render.
The whole thing could have been done in a 30min challenge.So here's the proxy and the artisan result.
And a very fast Twilight render.
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Philippe Stark revival!
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Nice example, Box!
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really nice.. just try to achieve a bit cleaner topology in the bottom to avoid those little smoothing artifacts..
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I'm not quite sure which artifacts you mean but I deliberately wanted to create the stretch you get when you pull hot glass.
I took this another step further and made the full Faberge/Stark lemon juicer with a turned wood base. The glass picks up the wood texture nicely.
The client specifically asked for something earthy with a modern feel and mentioned both Faberge and Stark and then threw in "but we love oriental Lacquer-ware". They looked at this today and said when can we have it.
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wow!
can you wing me the proxy?
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If by the proxy you mean the rough before subdivide and smooth, No, fraid not, I'm far too casual to keep that. If I don't like something I start again or go back. Once it's working I move ahead so all I have is the model.
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it's ok. i just wanted to have a doodle....
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@box said:
I'm not quite sure which artifacts you mean
i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..
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@panixia said:
i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..
He did this intentionally...
@box said:
I deliberately wanted to create the stretch you get when you pull hot glass
I think he reached a realistic effect in this special case.
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Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching. -
@rich o brien said:
it's ok. i just wanted to have a doodle....
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[attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]
Blender?
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