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    Simple Artisan examples collection

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    • cottyC 離線
      cotty
      最後由 編輯

      An excellent sofa example by ginchius with proxy image and rendered version.
      👍

      ginchius_sofa.jpg

      my SketchUp gallery

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      • olisheaO 離線
        olishea
        最後由 編輯

        Wow ginchius' models are so convincing! I can imagine just how comfy the sofa is just by looking at the render! Most furniture models looks very static and formal.

        oli

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        • pbacotP 離線
          pbacot
          最後由 編輯

          very nice. Not so "simple" but a good example if you are looking "where to begin?" on something this complex.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • cottyC 離線
            cotty
            最後由 編輯

            Nice little "poor man's voronoi" workflow by Jeff here.

            jeff_voronoi.jpg

            my SketchUp gallery

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            • HieruH 離線
              Hieru
              最後由 編輯

              Good example Cotty 👍

              Thera are a few n-gons that I'd get rid of though 😉

              www.davidhier.co.uk

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              • cottyC 離線
                cotty
                最後由 編輯

                Some furniture examples by Alvis, e.g.

                http://sketchucation.com/forums/download/file.php?id=119499&t=1

                my SketchUp gallery

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                • pbacotP 離線
                  pbacot
                  最後由 編輯

                  Not simple, Simply Mind Boggling!

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • cottyC 離線
                    cotty
                    最後由 編輯

                    Nice find, thanks for sharing the link!

                    (I've added an image as a preview, hope you don't mind)

                    my SketchUp gallery

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                    • HieruH 離線
                      Hieru
                      最後由 編輯

                      Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

                      Link Preview Image
                      Hard Surface Topology Reference Archive

                      Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

                      favicon

                      Imgur (imgur.com)

                      hieru_18.png

                      www.davidhier.co.uk

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                      • HieruH 離線
                        Hieru
                        最後由 編輯

                        No problem Cotty.

                        When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                        www.davidhier.co.uk

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                        • olisheaO 離線
                          olishea
                          最後由 編輯

                          @charly2008 said:

                          I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                          You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                          oli

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            @olishea said:

                            You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                            Shame you weren't around in December when he needed to know 😕

                            Download the free D'oh Book for SketchUp 📖

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                            • olisheaO 離線
                              olishea
                              最後由 編輯

                              And everyone else! 😄 His query was answered, but not fully. 😛

                              oli

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                Good lad.

                                Thought I caught u mapping again.

                                Download the free D'oh Book for SketchUp 📖

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  Some examples of how loops can affect hard edges in this recess.

                                  Left to right:

                                  Hard edge at base.
                                  Hard edge at wall.
                                  Double hard edge.
                                  No hard edge.


                                  proxy_examples.jpg

                                  oli

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                                  • HieruH 離線
                                    Hieru
                                    最後由 編輯

                                    Some subtle but important differences there Oli 👍

                                    www.davidhier.co.uk

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Cerebral pre modeling! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • olisheaO 離線
                                        olishea
                                        最後由 編輯

                                        @hieru said:

                                        It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                        Don't you mean lack of n-gons? Those highlighted red are quads.

                                        oli

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                          Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                          www.davidhier.co.uk

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                                          • olisheaO 離線
                                            olishea
                                            最後由 編輯

                                            haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                            It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. 😆

                                            oli

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