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    [Plugin] Click2flip v1.0 20110928

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    • TIGT Offline
      TIG Moderator
      last edited by

      FACCIA [FACE] is name=face.to_s.split(":")[-1].split(">")[0]
      i.e. when the array of faces is made they are by their 'id' e.g.
      [#<Sketchup::Face:0x1182fad0>, #<Sketchup::Face:0x1182f9e0>, ...]
      The splitting takes the 'id' code so the above list becomes
      [0x1182fad0 0x1182f9e0 ...
      You could of course just omit that column in the file as it does little of use...

      TIG

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      • B Offline
        byrnebm
        last edited by

        I was just wondering if there was some way of naming the faces. I was hoping to be able to assign the room name to the horizontal face ie the floor of the room. So when i copy the parameters returned by relazionefacce to a spreadsheet I would know what room the results refer to.

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        • TIGT Offline
          TIG Moderator
          last edited by

          You could of course add an attribute to each face and later match the tabulated values to those, but it means manually adding them all - that's why I used the 'id' - but that only exists per session so isn't that useful later either...
          When I code with attributes I usually add a time-stamp id as it's unique enough - if you have two attributes with the value 'office' only one might get found.
          Tools like 'flattery' add a unique attribute code to every selected face and then use this in matching parts together later. You could do something similar - add an attribute to every selected face and use the attribute in your tabulated forms. You'd then need a second simple tool to 'find face by id' - it opens a dialog, you'd paste the attribute value from the tabulated data, and it finds the face by its attribute and then highlights that face for you...
          Change 'FACCIA' to say 'ID'.
          Modify the code thus...

          faces.each{|face|
            tid=(Time.now.to_f*1000).to_i
            face.set_attribute('BB','id',tid)if not face.get_attribute('BB','id',nil)
            ### if it already has an id it's kept...
            tid=face.get_attribute('BB','id',0)
            ###
            name=tid.to_s
            ### ...
          
          

          Now write a new tool to find a face by id...

          module TIG
           def self.findfacebyid()
            model=Sketchup.active_model
            ss=model.selection
            ss.clear
            results=inputbox(['ID; '],[0],'FindFaceByID')
            return nil unless results
            id=results[0].to_i
            model.active_entities.each{|e|ss.add(e)if e.get_attribute('BB','id',nil)==id}
           end
          end
          

          Usage: type TIG.findfacebyid
          or make a second menu item using it - follow the other menu item as a guide...
          Copy+paste an id from the table into the dialog
          The faces' IDs will persist across sessions provided the model is saved...
          I used 'BB' as the attribute-library based on your initials, but you can use anything you want...
          🤓

          TIG

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          • G Offline
            Gillman
            last edited by

            Just wanted to thank you for this great plug-in. It has already saved me a ton of time.

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            • M Offline
              mirale999
              last edited by

              A wonderful plugin! thank you TIG!I think TIG-flipBacks.rb is much more easier than other face reversers until now~

              paranoia is a higher form of awareness...

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              • 3 Offline
                3dsmax9
                last edited by

                it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

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                • M Offline
                  mirale999
                  last edited by

                  @3dsmax9 said:

                  it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

                  haha! I'm using frontface and Click2flip, they have different feature~ I appreciate the amazing performance of the former, while the latter is faster when I have so many small faces to reverse at once!

                  paranoia is a higher form of awareness...

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                  • artmusicstudioA Offline
                    artmusicstudio
                    last edited by

                    hi tig,
                    i am not a programmer, but as flipped faces always happen in skp and in complicated structures it is sometimes difficult to select them one after another, i had a following idea for this script

                    1. could it flip ALL SELECTED faces at once (of course with your "automatic" identificaton?

                    2. could it become an option :

                    make all front / make all back / make all faces the side, which is "higher" represented (sorry for this english....means with 100 faces, when 3 are back and the rest is front, it would make all front and vice versa)

                    by that i could double-click & select all connected faces and define all at once

                    thanx stan

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                      TIG

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                      • artmusicstudioA Offline
                        artmusicstudio
                        last edited by

                        @tig said:

                        Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                        yes, you're right. maybe for selection (if there is any) or all elements.
                        so this 'make positive/negative' feature would be great and a real time-saver.
                        regards stan

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                        • C Offline
                          clubber2k
                          last edited by

                          Wow, magical! 👍 👍 👍

                          looked for something like this way back and didn't find.

                          only issue is that the automatic decision making stress me out. on complex models it might flip the right one facing to me, but also another that should be facing in another direction and I didn't even notice...

                          can you add an option using the same concept to just label all the wrong facing faces - allowing more precise decision making?

                          thanks 😎

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • C Offline
                              clubber2k
                              last edited by

                              @dave r said:

                              You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                              Yes - that's a generally good idea but since sometimes you have materials on the back side you need to go monochrome and back too see whats going on.. anyway since this plugin already exist - adding a label option will add great usability if possible..

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                              • CadFatherC Offline
                                CadFather
                                last edited by

                                great and simple tool, would be super-fab if able to flip curved faces as well!

                                ...i thought combining the 2 bits of code above might do the trick:

                                1, click2flip
                                2, flip selection

                                the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..?

                                class TIG;;Click2flip
                                  @@BEEP=false
                                  def initialize()
                                    @ip  = nil
                                    @ip1 = nil
                                  end
                                  def activate()
                                    @ip  = Sketchup;;InputPoint.new
                                    @ip1 = Sketchup;;InputPoint.new
                                    @msg="Click back of face to flip it..."
                                    self.reset()
                                  end
                                  def deactivate(view)
                                    view.invalidate
                                  end
                                  def onCancel(flag, view)
                                    view.invalidate
                                    Sketchup.send_action("selectSelectionTool;")
                                    return nil
                                  end
                                  def resume(view)
                                    Sketchup;;set_status_text(@msg, SB_PROMPT)
                                  end
                                  def reset()
                                    Sketchup;;set_status_text(@msg, SB_PROMPT)
                                  end
                                  def onMouseMove(flags, x, y, view)
                                    @ip.pick(view, x, y)
                                    if @ip != @ip1
                                        view.invalidate if @ip.display? or @ip1.display?
                                        @ip1.copy!(@ip)
                                        view.tooltip = @ip1.tooltip
                                    end
                                  end
                                  def onLButtonDown(flags, x, y, view)
                                    if @ip1.valid?
                                        @pt=@ip1.position
                                        ph = view.pick_helper
                                        ph.do_pick(x,y)
                                        @face = ph.picked_face
                                        self.flipper() if @face
                                    end
                                  end
                                  def flipper()
                                    normal=@face.normal
                                    vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye)
                                    angle=normal.angle_between(vector)
                                    if angle > 90.degrees
                                      @face.reverse!
                                      UI.beep if @@BEEP
                                    end#if
                                  end
                                end#class
                                
                                def self.flipBacks()
                                  model=Sketchup.active_model
                                  eye=model.active_view.camera.eye
                                  faces=[]
                                  Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
                                  return nil unless faces[0]
                                  model.start_operation("Flip Selected Back Faces...")
                                  faces.each{|face|
                                    normal=face.normal
                                    vector=face.bounds.center.vector_to(eye)
                                    angle=normal.angle_between(vector)
                                    face.reverse! if angle > 90.degrees
                                  }
                                  model.commit_operation
                                end
                                

                                EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.

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