sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Version 0.13.0

      • Improved OBJ importer.

      • Handle different encodings.

      • Also look in "map" and "maps" directories when searching for textures.

      • Handle files referring to materials without a .mtl companion file.

      • Fix line segment import.

      • Support OBJ files with negative indicies.

      • Add a Quad-Edge Tool to mark edges as Quad Edges.

      • Unhide the experimental Offset Loop Tool

      • Dropped compatibility for SketchUp 2013 and older.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • K Offline
        kenancakir
        last edited by

        Thank you..

        1 Reply Last reply Reply Quote 0
        • duanekempD Offline
          duanekemp
          last edited by

          Thomthom, You are too cool. Thank you for the newly added work on the plugin. Bravo!

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Version 0.13.1

            • Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • alsomarA Offline
              alsomar Extension Creator
              last edited by

              Is there any way to quantify how many quads a component has?
              Thank you!

              Alejandro Soriano Visuals · All my links

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Tools > QuadFace Tools > Analyse > Count Polygons

                Download the free D'oh Book for SketchUp 📖

                1 Reply Last reply Reply Quote 0
                • alsomarA Offline
                  alsomar Extension Creator
                  last edited by

                  @rich o brien said:

                  Tools > QuadFace Tools > Analyse > Count Polygons

                  Thank you Rich! I was sure there was a way 😄

                  Alejandro Soriano Visuals · All my links

                  1 Reply Last reply Reply Quote 0
                  • OxerO Offline
                    Oxer
                    last edited by

                    Hi, is QuadFaceTools compatible with Sketchup 2018?
                    I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

                    "The result is the end what is important is the process" by Oxer
                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

                    1 Reply Last reply Reply Quote 0
                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      @oxer said:

                      ...for this reason I will wait to update to SU2018.
                      ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version 😉
                      hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

                      never trust a skinny cook

                      1 Reply Last reply Reply Quote 0
                      • OxerO Offline
                        Oxer
                        last edited by

                        Thanks for the info!!

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          optimaforever
                          last edited by

                          Hello Thomas,

                          I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
                          Do you know a solution? I tried max angles of 1-10° but this produces awkward triangulated meshes.
                          I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... 😄

                          Thanks in advance,


                          upright extruder (eneroth)

                          1 Reply Last reply Reply Quote 0
                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! 👍

                            never trust a skinny cook

                            1 Reply Last reply Reply Quote 0
                            • BoxB Offline
                              Box
                              last edited by

                              Have you tried Convert Triangulated mesh to quads?


                              TriToQuad.gif

                              1 Reply Last reply Reply Quote 0
                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                👍 😮 that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

                                never trust a skinny cook

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  optimaforever
                                  last edited by

                                  @box said:

                                  That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                                  ahah I didn’t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                                  What max angle value do you use?

                                  1 Reply Last reply Reply Quote 0
                                  • BoxB Offline
                                    Box
                                    last edited by

                                    That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      optimaforever
                                      last edited by

                                      Jeez I can't get it to work right...
                                      Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                                      I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                                      Is there a video explaining how the make quad function works?

                                      1 Reply Last reply Reply Quote 0
                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        @optimaforever said:

                                        Jeez I can't get it to work right...

                                        First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far 😳 ( just like some other buttons here as well 😳 😳 )
                                        @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                        ( not a video though but my very first GIF here 😉 )


                                        TriToQuad Test Gif

                                        never trust a skinny cook

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Ok I've found the problem.
                                          I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                                          Jeeez... doh!

                                          1 Reply Last reply Reply Quote 0
                                          • gudio83G Offline
                                            gudio83
                                            last edited by

                                            Hi everybody,
                                            is anyone else who have a problem with importing .obj files?
                                            When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 27
                                            • 28
                                            • 29
                                            • 30
                                            • 31
                                            • 32
                                            • 33
                                            • 34
                                            • 29 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement