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    [Plugin] QuadFaceTools

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    • G 離線
      gamophyte
      最後由 編輯

      @tig said:

      To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

      It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

      I'm golden now, thanks so much!
      EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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      • G 離線
        gamophyte
        最後由 編輯

        It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

        http://i.imgur.com/xCh4Jjh.png

        If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

        Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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        • tt_suT 離線
          tt_su
          最後由 編輯

          @gamophyte said:

          I'm golden now, thanks so much!
          EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

          You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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          • Le Quoc HungL 離線
            Le Quoc Hung
            最後由 編輯

            A question: Is there a way to chamfer quad faces? Look like that :

            302 Found

            favicon

            (www.mariussilaghi.com)

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            • thomthomT 離線
              thomthom
              最後由 編輯

              Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • K 離線
                Kristusea
                最後由 編輯

                How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                Capture.JPG

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                • pbacotP 離線
                  pbacot
                  最後由 編輯

                  Turn off hidden geometry to select whole surfaces.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • K 離線
                    Kristusea
                    最後由 編輯

                    I did select the whole surface but that's all it paints.

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      View > Hidden Geometry > OFF
                      THEN paint surface ?

                      TIG

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                      • K 離線
                        Kristusea
                        最後由 編輯

                        That's not the point! I know how to turn off hidden edges.
                        What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                        The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          Can you post the problem SKP, so we can look at it ?

                          TIG

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                          • jo-keJ 離線
                            jo-ke
                            最後由 編輯

                            I am using this plugin to texture a special curtain model.

                            I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                            I've downloaded the latest version.

                            did I do something wrong?

                            http://www.zz7.de

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                            • KrisidiousK 離線
                              Krisidious
                              最後由 編輯

                              Works for me... Maybe you need TT's new library?

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • jo-keJ 離線
                                jo-ke
                                最後由 編輯

                                Is also installed the latest version with su2015. I'll post both files here....

                                http://www.zz7.de

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                                • jo-keJ 離線
                                  jo-ke
                                  最後由 編輯

                                  here is the comparison


                                  quad-su7.jpg


                                  quad-su2015.jpg

                                  http://www.zz7.de

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                                  • jo-keJ 離線
                                    jo-ke
                                    最後由 編輯

                                    here are the files

                                    su7 works
                                    su2015 doesn't work


                                    quad-su2015.skp


                                    quad-su7.zip

                                    http://www.zz7.de

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?

                                      Also, can you describe the steps you perform in more detail?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • jo-keJ 離線
                                        jo-ke
                                        最後由 編輯

                                        when I start the uv mapper in version 2015 it doesn't show the horizontal and the vertical line to set the direction of the texture. so I can't use it.

                                        http://www.zz7.de

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                                        • jo-keJ 離線
                                          jo-ke
                                          最後由 編輯

                                          it seems to be that the model in version SU7 is quad face and when I import it to SU2015 it is a sandbox mesh.

                                          I converted it again to quadface and the UV texture mapper worked.

                                          everything fine!


                                          quad-su2015-2.jpg

                                          http://www.zz7.de

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Did you remember to convert the Sandbox Tool mesh into a QuadFace Tools compatible mesh first?


                                            uvmapping.png

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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