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[Plugin] QuadFaceTools

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  • J Offline
    john2
    last edited by 10 May 2014, 15:08

    @thomthom said:

    Excellent! πŸ˜„

    πŸ‘

    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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    • J Offline
      john2
      last edited by 15 May 2014, 14:15

      Can these tools somehow used to solve the problem I'm facing here?

      http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=57167%26amp;p=520075#p520075

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • R Offline
        rombout
        last edited by 16 May 2014, 21:29

        How does the blender quads to sketchup quads work, when i press the Suzanne (monkey) icon nothing happens?

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        • T Offline
          thomthom
          last edited by 17 May 2014, 09:12

          It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
          https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            Rich O Brien Moderator
            last edited by 17 May 2014, 09:25

            When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

            Download the free D'oh Book for SketchUp πŸ“–

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            • T Offline
              thomthom
              last edited by 18 May 2014, 09:03

              @rich o brien said:

              When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

              When does it fail? 😲

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R Offline
                Rich O Brien Moderator
                last edited by 18 May 2014, 09:32

                By fail I mean the mesh generated is not what you had in blender.

                Tons of reversed faces and duplicate faces.

                Download the free D'oh Book for SketchUp πŸ“–

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                • G Offline
                  gamophyte
                  last edited by 2 Aug 2014, 08:59

                  I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
                  No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
                  http://i.imgur.com/ZpGq2CW.png

                  Is there a way to do this?
                  THANKS!

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                  • T Online
                    TIG Moderator
                    last edited by 2 Aug 2014, 12:08

                    The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
                    Faces have backs and fronts...

                    Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
                    You'll see what is wrong...
                    To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
                    The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

                    TIG

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                    • G Offline
                      gamophyte
                      last edited by 2 Aug 2014, 19:45

                      @tig said:

                      To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

                      It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

                      I'm golden now, thanks so much!
                      EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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                      • G Offline
                        gamophyte
                        last edited by 2 Aug 2014, 21:54

                        It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                        http://i.imgur.com/xCh4Jjh.png

                        If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                        Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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                        • tt_suT Offline
                          tt_su
                          last edited by 4 Aug 2014, 09:45

                          @gamophyte said:

                          I'm golden now, thanks so much!
                          EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                          You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                          • Le Quoc HungL Offline
                            Le Quoc Hung
                            last edited by 6 Sept 2014, 15:58

                            A question: Is there a way to chamfer quad faces? Look like that :

                            302 Found

                            favicon

                            (www.mariussilaghi.com)

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                            • T Offline
                              thomthom
                              last edited by 11 Sept 2014, 09:25

                              Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                Kristusea
                                last edited by 27 Sept 2014, 08:34

                                How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                                Capture.JPG

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                                • pbacotP Offline
                                  pbacot
                                  last edited by 28 Sept 2014, 14:01

                                  Turn off hidden geometry to select whole surfaces.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • K Offline
                                    Kristusea
                                    last edited by 29 Sept 2014, 13:05

                                    I did select the whole surface but that's all it paints.

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                                    • T Online
                                      TIG Moderator
                                      last edited by 30 Sept 2014, 08:47

                                      View > Hidden Geometry > OFF
                                      THEN paint surface ?

                                      TIG

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                                      • K Offline
                                        Kristusea
                                        last edited by 1 Oct 2014, 09:46

                                        That's not the point! I know how to turn off hidden edges.
                                        What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                                        The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                                        • T Online
                                          TIG Moderator
                                          last edited by 1 Oct 2014, 09:53

                                          Can you post the problem SKP, so we can look at it ?

                                          TIG

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