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    [Plugin] QuadFaceTools

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    • TIGT Online
      TIG Moderator
      last edited by

      The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
      Faces have backs and fronts...

      Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
      You'll see what is wrong...
      To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
      The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

      TIG

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      • G Offline
        gamophyte
        last edited by

        @tig said:

        To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

        It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

        I'm golden now, thanks so much!
        EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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        • G Offline
          gamophyte
          last edited by

          It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

          http://i.imgur.com/xCh4Jjh.png

          If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

          Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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          • tt_suT Offline
            tt_su
            last edited by

            @gamophyte said:

            I'm golden now, thanks so much!
            EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

            You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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            • Le Quoc HungL Offline
              Le Quoc Hung
              last edited by

              A question: Is there a way to chamfer quad faces? Look like that :

              302 Found

              favicon

              (www.mariussilaghi.com)

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              • thomthomT Offline
                thomthom
                last edited by

                Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • K Offline
                  Kristusea
                  last edited by

                  How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                  Capture.JPG

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Turn off hidden geometry to select whole surfaces.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • K Offline
                      Kristusea
                      last edited by

                      I did select the whole surface but that's all it paints.

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                      • TIGT Online
                        TIG Moderator
                        last edited by

                        View > Hidden Geometry > OFF
                        THEN paint surface ?

                        TIG

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                        • K Offline
                          Kristusea
                          last edited by

                          That's not the point! I know how to turn off hidden edges.
                          What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                          The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                          • TIGT Online
                            TIG Moderator
                            last edited by

                            Can you post the problem SKP, so we can look at it ?

                            TIG

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              I am using this plugin to texture a special curtain model.

                              I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                              I've downloaded the latest version.

                              did I do something wrong?

                              http://www.zz7.de

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                Works for me... Maybe you need TT's new library?

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  Is also installed the latest version with su2015. I'll post both files here....

                                  http://www.zz7.de

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    here is the comparison


                                    quad-su7.jpg


                                    quad-su2015.jpg

                                    http://www.zz7.de

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      here are the files

                                      su7 works
                                      su2015 doesn't work


                                      quad-su2015.skp


                                      quad-su7.zip

                                      http://www.zz7.de

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?

                                        Also, can you describe the steps you perform in more detail?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          when I start the uv mapper in version 2015 it doesn't show the horizontal and the vertical line to set the direction of the texture. so I can't use it.

                                          http://www.zz7.de

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            it seems to be that the model in version SU7 is quad face and when I import it to SU2015 it is a sandbox mesh.

                                            I converted it again to quadface and the UV texture mapper worked.

                                            everything fine!


                                            quad-su2015-2.jpg

                                            http://www.zz7.de

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