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    [Plugin] QuadFaceTools

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    • alsomarA 離線
      alsomar Extension Creator
      最後由 編輯

      Is there any way to quantify how many quads a component has?
      Thank you!

      Alejandro Soriano Visuals · All my links

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        Tools > QuadFace Tools > Analyse > Count Polygons

        Download the free D'oh Book for SketchUp 📖

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        • alsomarA 離線
          alsomar Extension Creator
          最後由 編輯

          @rich o brien said:

          Tools > QuadFace Tools > Analyse > Count Polygons

          Thank you Rich! I was sure there was a way 😄

          Alejandro Soriano Visuals · All my links

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          • OxerO 離線
            Oxer
            最後由 編輯

            Hi, is QuadFaceTools compatible with Sketchup 2018?
            I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              @oxer said:

              ...for this reason I will wait to update to SU2018.
              ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version 😉
              hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

              never trust a skinny cook

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              • OxerO 離線
                Oxer
                最後由 編輯

                Thanks for the info!!

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • O 離線
                  optimaforever
                  最後由 編輯

                  Hello Thomas,

                  I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
                  Do you know a solution? I tried max angles of 1-10° but this produces awkward triangulated meshes.
                  I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... 😄

                  Thanks in advance,


                  upright extruder (eneroth)

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                  • HornOxxH 離線
                    HornOxx
                    最後由 編輯

                    ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! 👍

                    never trust a skinny cook

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      Have you tried Convert Triangulated mesh to quads?


                      TriToQuad.gif

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                      • HornOxxH 離線
                        HornOxx
                        最後由 編輯

                        👍 😮 that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

                        never trust a skinny cook

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                        • O 離線
                          optimaforever
                          最後由 編輯

                          @box said:

                          That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                          ahah I didn’t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                          What max angle value do you use?

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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                            • O 離線
                              optimaforever
                              最後由 編輯

                              Jeez I can't get it to work right...
                              Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                              I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                              Is there a video explaining how the make quad function works?

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                              • HornOxxH 離線
                                HornOxx
                                最後由 編輯

                                @optimaforever said:

                                Jeez I can't get it to work right...

                                First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far 😳 ( just like some other buttons here as well 😳 😳 )
                                @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                ( not a video though but my very first GIF here 😉 )


                                TriToQuad Test Gif

                                never trust a skinny cook

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                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  Ok I've found the problem.
                                  I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                                  Jeeez... doh!

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                                  • gudio83G 離線
                                    gudio83
                                    最後由 編輯

                                    Hi everybody,
                                    is anyone else who have a problem with importing .obj files?
                                    When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Have you tried with an another OBJ Importer like the Tig One ?

                                      And there is not native Import OBJ file with the SU Pro version ?
                                      Can you post your OBJ file ?

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • gudio83G 離線
                                        gudio83
                                        最後由 編輯

                                        @pilou said:

                                        Have you tried with an another OBJ Importer like the Tig One ?

                                        And there is not native Import OBJ file with the SU Pro version ?
                                        Can you post your OBJ file ?

                                        No, I've never tried Tig One, but will try.
                                        I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          @hornoxx said:

                                          Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                          ( not a video though but my very first GIF here 😉 )

                                          Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                          www.davidhier.co.uk

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                                          • gudio83G 離線
                                            gudio83
                                            最後由 編輯

                                            @hieru said:

                                            @hornoxx said:

                                            Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                            ( not a video though but my very first GIF here 😉 )

                                            Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                            How and where you unsmooth the geometry, when the problem its loading model?
                                            With simlab composer its easy, but out of sketchup

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