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[Plugin] QuadFaceTools

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  • B Offline
    Box
    last edited by 18 Jan 2018, 01:36

    Have you tried Convert Triangulated mesh to quads?


    TriToQuad.gif

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    • H Offline
      HornOxx
      last edited by 18 Jan 2018, 06:31

      ๐Ÿ‘ ๐Ÿ˜ฎ that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

      never trust a skinny cook

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      • O Offline
        optimaforever
        last edited by 18 Jan 2018, 06:47

        @box said:

        That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

        ahah I didnโ€™t know that. I was wondering how the script worked but your explanation makes sense, thanks!

        What max angle value do you use?

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        • B Offline
          Box
          last edited by 18 Jan 2018, 06:51

          That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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          • O Offline
            optimaforever
            last edited by 18 Jan 2018, 13:48

            Jeez I can't get it to work right...
            Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
            I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

            Is there a video explaining how the make quad function works?

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            • H Offline
              HornOxx
              last edited by 18 Jan 2018, 18:59

              @optimaforever said:

              Jeez I can't get it to work right...

              First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ๐Ÿ˜ณ ( just like some other buttons here as well ๐Ÿ˜ณ ๐Ÿ˜ณ )
              @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
              ( not a video though but my very first GIF here ๐Ÿ˜‰ )


              TriToQuad Test Gif

              never trust a skinny cook

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              • O Offline
                optimaforever
                last edited by 19 Jan 2018, 15:11

                Ok I've found the problem.
                I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                Jeeez... doh!

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                • G Offline
                  gudio83
                  last edited by 12 Mar 2018, 21:13

                  Hi everybody,
                  is anyone else who have a problem with importing .obj files?
                  When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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                  • P Offline
                    pilou
                    last edited by 12 Mar 2018, 22:39

                    Have you tried with an another OBJ Importer like the Tig One ?

                    And there is not native Import OBJ file with the SU Pro version ?
                    Can you post your OBJ file ?

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • G Offline
                      gudio83
                      last edited by 13 Mar 2018, 11:03

                      @pilou said:

                      Have you tried with an another OBJ Importer like the Tig One ?

                      And there is not native Import OBJ file with the SU Pro version ?
                      Can you post your OBJ file ?

                      No, I've never tried Tig One, but will try.
                      I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                      • H Offline
                        Hieru
                        last edited by 13 Mar 2018, 14:13

                        @hornoxx said:

                        Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                        ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                        Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                        www.davidhier.co.uk

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                        • G Offline
                          gudio83
                          last edited by 16 Mar 2018, 17:37

                          @hieru said:

                          @hornoxx said:

                          Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                          ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                          Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                          How and where you unsmooth the geometry, when the problem its loading model?
                          With simlab composer its easy, but out of sketchup

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                          • H Offline
                            HornOxx
                            last edited by 26 Mar 2018, 18:51

                            Hi All - I can't get the two functions Build Corners and Build Ends to run.
                            Hopefully someone can tell me what I'm doing wrong โ“ ๐Ÿ˜• Thanks!


                            cklick to run GIF

                            never trust a skinny cook

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                            • P Offline
                              pilou
                              last edited by 26 Mar 2018, 20:43

                              Works for me! ๐Ÿ˜„
                              in any orientations of the "plane"! (your is vertical) mine horizontal ๐Ÿ˜„

                              Post your file! (V6) for a more large audience! ๐Ÿ˜‰
                              I suspect some overlaped lines or hidden lines trimed or not or...

                              GIF_corner.gif

                              GIF_corner2.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • H Offline
                                HornOxx
                                last edited by 27 Mar 2018, 06:49

                                thanks Pilou - itยดs running like yours on my SkUp 2016 Pro (in the company) but sadly not on my private SkUp 2015, 2016 or 2017 Make which is my Quad-SubD-things computer ๐Ÿ˜• ...

                                never trust a skinny cook

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                                • P Offline
                                  pilou
                                  last edited by 27 Mar 2018, 07:38

                                  If you are sure of your drawings that is a big mystery! ๐Ÿ˜ฒ

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • O Offline
                                    optimaforever
                                    last edited by 27 Mar 2018, 09:46

                                    Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
                                    You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

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                                    • O Offline
                                      optimaforever
                                      last edited by 1 Aug 2018, 10:14

                                      hi Thom!

                                      Is there a neat way of doing a offset of a loop towards the outside of a mesh?
                                      I know your "hidden" offset loop function indeed offset loops but only inside an alreay defined mesh.
                                      So long I use R Wilson's "extrude along path" and then delete the unneeded faces but it can quickly become a mess if the path is complex and not in an horizontal plane.

                                      Is it difficult to program an offset of a loop along a predefined XY/YZ/XZ plane (each point of the loop is offset along a horizontal or vertical plane and then relinked to form an offset loop) ?

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                                      • O Offline
                                        optimaforever
                                        last edited by 29 Aug 2018, 20:50

                                        Hi Thom,

                                        I'm testing RizomUV (a powertool for UV unwrapping) and I have problems when importing QFT's quads OBJ.
                                        The geometry is correct but it seems that 90% of the quads are detached.

                                        I asked the developer if RizomUV was able to reattach the quads but it's not possible. This must be done on the modeling app side.

                                        I tried to export the OBJ to 3dsmax first but max (while displaying the imported mesh as quads) seems to handle the geometry as tris and when I export the mesh as fbx or obj, the imported geometry in RizomUV is all tris.

                                        I tried all the params when exporting my mesh from sketchup+QFT's export options but I never got attached quads in RizomUV.

                                        Do you know how to export ATTACHED quads from SU?
                                        Thanks in advance,

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                                        • R Offline
                                          rv1974
                                          last edited by 30 Aug 2018, 08:03

                                          in Max, import (dire straits) skp file, select all, attach all selected (script), detach by material (script)

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