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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @rich o brien said:

      When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

      When does it fail? 😲

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        By fail I mean the mesh generated is not what you had in blender.

        Tons of reversed faces and duplicate faces.

        Download the free D'oh Book for SketchUp πŸ“–

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        • G Offline
          gamophyte
          last edited by

          I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
          No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
          http://i.imgur.com/ZpGq2CW.png

          Is there a way to do this?
          THANKS!

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          • TIGT Offline
            TIG Moderator
            last edited by

            The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
            Faces have backs and fronts...

            Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
            You'll see what is wrong...
            To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
            The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

            TIG

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            • G Offline
              gamophyte
              last edited by

              @tig said:

              To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

              It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

              I'm golden now, thanks so much!
              EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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              • G Offline
                gamophyte
                last edited by

                It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                http://i.imgur.com/xCh4Jjh.png

                If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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                • tt_suT Offline
                  tt_su
                  last edited by

                  @gamophyte said:

                  I'm golden now, thanks so much!
                  EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                  You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                  • Le Quoc HungL Offline
                    Le Quoc Hung
                    last edited by

                    A question: Is there a way to chamfer quad faces? Look like that :

                    302 Found

                    favicon

                    (www.mariussilaghi.com)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        Kristusea
                        last edited by

                        How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                        Capture.JPG

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Turn off hidden geometry to select whole surfaces.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • K Offline
                            Kristusea
                            last edited by

                            I did select the whole surface but that's all it paints.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              View > Hidden Geometry > OFF
                              THEN paint surface ?

                              TIG

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                              • K Offline
                                Kristusea
                                last edited by

                                That's not the point! I know how to turn off hidden edges.
                                What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                                The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Can you post the problem SKP, so we can look at it ?

                                  TIG

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    I am using this plugin to texture a special curtain model.

                                    I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                                    I've downloaded the latest version.

                                    did I do something wrong?

                                    http://www.zz7.de

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                                    • KrisidiousK Offline
                                      Krisidious
                                      last edited by

                                      Works for me... Maybe you need TT's new library?

                                      By: Kristoff Rand
                                      Home DesignerUnique House Plans

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        Is also installed the latest version with su2015. I'll post both files here....

                                        http://www.zz7.de

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          here is the comparison


                                          quad-su7.jpg


                                          quad-su2015.jpg

                                          http://www.zz7.de

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            here are the files

                                            su7 works
                                            su2015 doesn't work


                                            quad-su2015.skp


                                            quad-su7.zip

                                            http://www.zz7.de

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