TreeSketch 2 for iPad [Free]
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@unknownuser said:
Have you tried Autodesk's FBX Converter...
http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112
...scroll past the 3DS Max plugins to see the standalone converter for both Mac and PC.
Thank you I'll try soon
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Here's a test render that should give some indication of the tree quality:
The trunk and branches could possibly do with being higher poly, but it's not too shabby with some smoothing applied.
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That's actually amazing!
Too bad about the iPad workflow, I do not have one, or any plans to get one unless they drop under $200.
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@hieru said:
Here's a test render that should give some indication of the tree quality:
[attachment=0:2vm95tfl]<!-- ia0 -->TreeTest2.jpg<!-- ia0 -->[/attachment:2vm95tfl]
The trunk and branches could possibly do with being higher poly, but it's not too shabby with some smoothing applied.
Post them on warehouse. Tittle them high poly trees. SO that those without the program can get even more free high quality trees. Mind you,
Its 2011 and im still waiting for the Vray HDRI visualiser and SU tree maker plugin -
I think that the winning quality is the flow of the branch growth - plus the human touch added via the gesture based UI.
I'll have to check to see what the policy is regarding sharing tree models, but presuming that this isn't an issue, I'll probably upload some of my creations via the Thea forum and 3D warehouse. The only thing I'm short on is free leaf and bark textures that I can distribute with the trees.
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@hieru said:
I think that the winning quality is the flow of the branch growth - plus the human touch added via the gesture based UI.
I'll have to check to see what the policy is regarding sharing tree models, but presuming that this isn't an issue, I'll probably upload some of my creations via the Thea forum and 3D warehouse. The only thing I'm short on is free leaf and bark textures that I can distribute with the trees.
Leaves, freeee: http://www.cgtextures.com/textures.php?t=browse&q=1763
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David can you share your technique after export?
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I converted the FBX to .obj and using File>Merge I imported the tree into Thea. I then applied a stock bark material to the trunk and branches and for the leaves I added a leaf texture to the Diffuse & Translucent material slots (plus a clipping mask) - I didn't change anything else.
I've just tried importing into Sketchup and both .obj and .dxf result in bug splats. DAE works just fine, but the tree used in my render is 75MB, so it looks like I won't be able to upload anything to the 3D Warehouse. On top of that I don't much fancy texturing each individual leaf
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Does Thea not import FBX?
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Doesn't look like it - unless you know something I don't
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Well, if Ioannis can add .fbx import then there'll be a forest on the forums in no time
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I have never tried, I'll mention it on beta forum, hopefully we can get something organised.
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For a second there I thought that you were talking from experience and that FBX import was a new feature of the next Thea build.
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SimLab have an FBX importer for Sketchup - but at $99... http://www.simlab-soft.com/3d-plugins/FBX_Importer_For_Sketchup-main.aspx
OR you could download one of AutoDesk's free FBX converters [various versions and OS's]
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775920
http://images.autodesk.com/adsk/files/fbx_converter_2012.pdf
to convert it into a format that you can use... 3ds, dxf, obj, dae... -
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Oh, good news.
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That'll definitely make life easier
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I've been playing with TreeSketch 2.0 and it's really amazing. Too bad the output is in .fbx and, apparently, the leaves do not have any geometry.
Still: Great fun! -
Have you tried using the Autodesk FBX converter TIG suggested?
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