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    Villa PM maxwell render and process

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    • C Offline
      cadmunkey
      last edited by

      David, can you tell me where you got the background from? Is it purchased?

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      • D Offline
        davidh
        last edited by

        I have attached the 2 dirt maps i used in photoshop.I will upload a more detailed tutorial later but basically what I do is copy the dirtmap image into the rendered image in photoshop and use the distort tool (EDIT -TRANSFORM -DISTORT in the pull down menu)to align it over the area I want to grunge up.I then use the overlay blend and set this to about 40 -60% and thats it.If you do this with multiple textures in the same area you can really start to build up interesting textures.
        Regarding the background,it was a free download, a very hi res jpg .(sky 0008)
        the website http://vknt.be/free/skies/


        paint08.jpg


        4301-bump.jpg

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        • HieruH Offline
          Hieru
          last edited by

          Thanks for the explanation. I didn't think it would be that simple - I assumed it would involve creating grunge brushes and using a technique to over paint in perspective.

          www.davidhier.co.uk

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          • C Offline
            cadmunkey
            last edited by

            Thanks for sharing the resource David.

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            • marked001M Offline
              marked001
              last edited by

              very impressive post processing here, david... really impressed!

              http://www.revision21vis.com

              instagram: revi21on

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              • D Offline
                davidh
                last edited by

                Heres one with some additional foreground elements and a very dead tree!


                thru the trees.jpg

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                • RichardR Offline
                  Richard
                  last edited by

                  Stunning work AGAIN mate!

                  Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                  Also not so sure about the car in this one, they seem out of place in a ruins shot!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • D Offline
                    davidh
                    last edited by

                    Hi Rich,
                    The main reason I didnt add dirt maps in maxwell is because I was originally just playing about with the HDRI lighting and when I had the photoshop file open I decided to play around with the textures as well.The car does look a bit out of place but its really there to catch reflections on the bodywork and glass,just to help to accentuate the contrasts with the materials.I have attached 2 more images here.As I said before its a great model to test render with but its all about the lighting for me at the moment.


                    foreground grass 1.jpg


                    foreground grass 2.jpg

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                    • jarynzlesaJ Offline
                      jarynzlesa
                      last edited by

                      super method πŸ‘ thx for sharing πŸ‘ . im looking forward to your next work.

                      http://www.vizualizaceschodiste.mypage.cz/

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                      • RichardR Offline
                        Richard
                        last edited by

                        @davidh said:

                        As I said before its a great model to test render with but its all about the lighting for me at the moment.

                        Well ten points for that - the lighting is superbe!!!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • omiKronO Offline
                          omiKron
                          last edited by

                          Whoa, Maxwell rocks ! Looks so real πŸ‘ And the post work in Ps makes it more real πŸŽ‰

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            whoa

                            The second one of the last series is superb.

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • X Offline
                              xaideoe
                              last edited by

                              @richard said:

                              Stunning work AGAIN mate!

                              Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                              Also not so sure about the car in this one, they seem out of place in a ruins shot!

                              Do you have any tutorials or reference to add dirt to the maxwell material? Cause I am trying to achieve a nice and realistic look with materials layer layers but I can't..

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                              • DanielD Offline
                                Daniel
                                last edited by

                                beautiful images, David

                                My avatar is an anachronism.

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  πŸ˜†
                                  Not that it really matter, but take a look at the dates...
                                  This thread is back from June 2011... πŸ˜„

                                  Cheers
                                  Kim Frederik

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