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    Villa PM maxwell render and process

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    • HieruH Offline
      Hieru
      last edited by

      Wow 😲

      Glad you found the model useful and thanks for the insight on your process.

      Is there any chance you could share your Photoshop technique for adding dirt? I've been looking for online tutorials but I haven't had much success.

      PS - Whoever let the house get into such disrepair needs a good talking to πŸ˜‰ Sadly it does happen though:

      http://www.pushpullbar.com/forums/attachment.php?attachmentid=7477&stc=1&d=1132834916

      www.davidhier.co.uk

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      • L Offline
        leminilab
        last edited by

        😲 All I can say is: it looks awesome!

        ...

        And +1 on the dirt tutorial πŸŽ‰

        • "Live every day as if it were your last and then some day you'll be right."
        • "ThomThom rules!!!"
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        • jamalitoJ Offline
          jamalito
          last edited by

          😲 _ 😲
          okey okey I want to believe that is render not real photo
          breath . breath . breath
          wow great work really I thought you are speaking to really pic not render go head man I wish you more successful
          I wish to find like this tutorial because I have problem in make final render

          Albert Einstein:
          ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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          • C Offline
            cadmunkey
            last edited by

            David, can you tell me where you got the background from? Is it purchased?

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            • D Offline
              davidh
              last edited by

              I have attached the 2 dirt maps i used in photoshop.I will upload a more detailed tutorial later but basically what I do is copy the dirtmap image into the rendered image in photoshop and use the distort tool (EDIT -TRANSFORM -DISTORT in the pull down menu)to align it over the area I want to grunge up.I then use the overlay blend and set this to about 40 -60% and thats it.If you do this with multiple textures in the same area you can really start to build up interesting textures.
              Regarding the background,it was a free download, a very hi res jpg .(sky 0008)
              the website http://vknt.be/free/skies/


              paint08.jpg


              4301-bump.jpg

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              • HieruH Offline
                Hieru
                last edited by

                Thanks for the explanation. I didn't think it would be that simple - I assumed it would involve creating grunge brushes and using a technique to over paint in perspective.

                www.davidhier.co.uk

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                • C Offline
                  cadmunkey
                  last edited by

                  Thanks for sharing the resource David.

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                  • marked001M Offline
                    marked001
                    last edited by

                    very impressive post processing here, david... really impressed!

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • D Offline
                      davidh
                      last edited by

                      Heres one with some additional foreground elements and a very dead tree!


                      thru the trees.jpg

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                      • RichardR Offline
                        Richard
                        last edited by

                        Stunning work AGAIN mate!

                        Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                        Also not so sure about the car in this one, they seem out of place in a ruins shot!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • D Offline
                          davidh
                          last edited by

                          Hi Rich,
                          The main reason I didnt add dirt maps in maxwell is because I was originally just playing about with the HDRI lighting and when I had the photoshop file open I decided to play around with the textures as well.The car does look a bit out of place but its really there to catch reflections on the bodywork and glass,just to help to accentuate the contrasts with the materials.I have attached 2 more images here.As I said before its a great model to test render with but its all about the lighting for me at the moment.


                          foreground grass 1.jpg


                          foreground grass 2.jpg

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                          • jarynzlesaJ Offline
                            jarynzlesa
                            last edited by

                            super method πŸ‘ thx for sharing πŸ‘ . im looking forward to your next work.

                            http://www.vizualizaceschodiste.mypage.cz/

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                            • RichardR Offline
                              Richard
                              last edited by

                              @davidh said:

                              As I said before its a great model to test render with but its all about the lighting for me at the moment.

                              Well ten points for that - the lighting is superbe!!!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • omiKronO Offline
                                omiKron
                                last edited by

                                Whoa, Maxwell rocks ! Looks so real πŸ‘ And the post work in Ps makes it more real πŸŽ‰

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  whoa

                                  The second one of the last series is superb.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • X Offline
                                    xaideoe
                                    last edited by

                                    @richard said:

                                    Stunning work AGAIN mate!

                                    Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                                    Also not so sure about the car in this one, they seem out of place in a ruins shot!

                                    Do you have any tutorials or reference to add dirt to the maxwell material? Cause I am trying to achieve a nice and realistic look with materials layer layers but I can't..

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      beautiful images, David

                                      My avatar is an anachronism.

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        πŸ˜†
                                        Not that it really matter, but take a look at the dates...
                                        This thread is back from June 2011... πŸ˜„

                                        Cheers
                                        Kim Frederik

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