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    Villa PM maxwell render and process

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    • D Offline
      davidh
      last edited by

      I have attached the 2 dirt maps i used in photoshop.I will upload a more detailed tutorial later but basically what I do is copy the dirtmap image into the rendered image in photoshop and use the distort tool (EDIT -TRANSFORM -DISTORT in the pull down menu)to align it over the area I want to grunge up.I then use the overlay blend and set this to about 40 -60% and thats it.If you do this with multiple textures in the same area you can really start to build up interesting textures.
      Regarding the background,it was a free download, a very hi res jpg .(sky 0008)
      the website http://vknt.be/free/skies/


      paint08.jpg


      4301-bump.jpg

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      • HieruH Offline
        Hieru
        last edited by

        Thanks for the explanation. I didn't think it would be that simple - I assumed it would involve creating grunge brushes and using a technique to over paint in perspective.

        www.davidhier.co.uk

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        • C Offline
          cadmunkey
          last edited by

          Thanks for sharing the resource David.

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          • marked001M Offline
            marked001
            last edited by

            very impressive post processing here, david... really impressed!

            http://www.revision21vis.com

            instagram: revi21on

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            • D Offline
              davidh
              last edited by

              Heres one with some additional foreground elements and a very dead tree!


              thru the trees.jpg

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              • RichardR Offline
                Richard
                last edited by

                Stunning work AGAIN mate!

                Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                Also not so sure about the car in this one, they seem out of place in a ruins shot!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • D Offline
                  davidh
                  last edited by

                  Hi Rich,
                  The main reason I didnt add dirt maps in maxwell is because I was originally just playing about with the HDRI lighting and when I had the photoshop file open I decided to play around with the textures as well.The car does look a bit out of place but its really there to catch reflections on the bodywork and glass,just to help to accentuate the contrasts with the materials.I have attached 2 more images here.As I said before its a great model to test render with but its all about the lighting for me at the moment.


                  foreground grass 1.jpg


                  foreground grass 2.jpg

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                  • jarynzlesaJ Offline
                    jarynzlesa
                    last edited by

                    super method πŸ‘ thx for sharing πŸ‘ . im looking forward to your next work.

                    http://www.vizualizaceschodiste.mypage.cz/

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                    • RichardR Offline
                      Richard
                      last edited by

                      @davidh said:

                      As I said before its a great model to test render with but its all about the lighting for me at the moment.

                      Well ten points for that - the lighting is superbe!!!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • omiKronO Offline
                        omiKron
                        last edited by

                        Whoa, Maxwell rocks ! Looks so real πŸ‘ And the post work in Ps makes it more real πŸŽ‰

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          whoa

                          The second one of the last series is superb.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • X Offline
                            xaideoe
                            last edited by

                            @richard said:

                            Stunning work AGAIN mate!

                            Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.

                            Also not so sure about the car in this one, they seem out of place in a ruins shot!

                            Do you have any tutorials or reference to add dirt to the maxwell material? Cause I am trying to achieve a nice and realistic look with materials layer layers but I can't..

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                            • DanielD Offline
                              Daniel
                              last edited by

                              beautiful images, David

                              My avatar is an anachronism.

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                πŸ˜†
                                Not that it really matter, but take a look at the dates...
                                This thread is back from June 2011... πŸ˜„

                                Cheers
                                Kim Frederik

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