Villa PM maxwell render and process
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Heres one with some additional foreground elements and a very dead tree!
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Stunning work AGAIN mate!
Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.
Also not so sure about the car in this one, they seem out of place in a ruins shot!
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Hi Rich,
The main reason I didnt add dirt maps in maxwell is because I was originally just playing about with the HDRI lighting and when I had the photoshop file open I decided to play around with the textures as well.The car does look a bit out of place but its really there to catch reflections on the bodywork and glass,just to help to accentuate the contrasts with the materials.I have attached 2 more images here.As I said before its a great model to test render with but its all about the lighting for me at the moment.
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super method thx for sharing . im looking forward to your next work.
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@davidh said:
As I said before its a great model to test render with but its all about the lighting for me at the moment.
Well ten points for that - the lighting is superbe!!!
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Whoa, Maxwell rocks ! Looks so real And the post work in Ps makes it more real
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whoa
The second one of the last series is superb.
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@richard said:
Stunning work AGAIN mate!
Just wondering though why you don't add the dirt as a layer to the materials prior to rendering? I pretty much add a dirt layer to every material.
Also not so sure about the car in this one, they seem out of place in a ruins shot!
Do you have any tutorials or reference to add dirt to the maxwell material? Cause I am trying to achieve a nice and realistic look with materials layer layers but I can't..
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beautiful images, David
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Not that it really matter, but take a look at the dates...
This thread is back from June 2011...
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