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[Plugin] TextureTools

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  • M Offline
    massimo Moderator
    last edited by 20 May 2011, 12:08

    Well TIG in SU it's always comma or semicolon (for example when drawing a rectangle) for me, even the plugins, while in CAD, for example, it's always dot...
    Anyway here is what i get in the ruby console:

    1.23.class
    Float
    
    
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    • T Offline
      TIG Moderator
      last edited by 20 May 2011, 12:29

      @massimo said:

      Well TIG in SU it's always comma or semicolon (for example when drawing a rectangle) for me, even the plugins, while in CAD, for example, it's always dot...
      Anyway here is what i get in the ruby console:

      1.23.class
      > Float
      > 
      

      I'd like the whole list please ?
      I know in EU etc in the SKP's UI the '.' swaps with the ',' and then the ',' with the ';' BUT in the Ruby API I must always use a '.' as the decimal-separator, ',' as the list-separator and ';' as a line-break...
      However I'd have expected that the SUp UI would seamlessly swap float '.' for ',' when displayed inputed in a UI.inputbox() to suit the locale, as it seems to take ',' in strings to convert to 'lengths' ??

      TIG

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      • M Offline
        massimo Moderator
        last edited by 20 May 2011, 12:35

        @unknownuser said:

        I'd like the whole list please ?

        I've copied and pasted ALL the text you posted, sorry... 😳 πŸ˜’
        Here you have the results of every single line

        1.23.class
        Float
        1,23.class
        Error; #<SyntaxError; (eval);894; compile error
        (eval);894; syntax error
        1,23.class
          ^>
        (eval);894
        1.23.to_l
        1.23
        1,23.to_l
        Error; #<SyntaxError; (eval);894; compile error
        (eval);894; syntax error
        1,23.to_l
          ^>
        (eval);894
        '1.23'.to_l
        Error; #<ArgumentError; (eval);894;in `to_l'; Cannot convert "1.23" to Length>
        (eval);894
        '1,23'.to_l
        0.484251968503937
        
        
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        • O Offline
          Oxer
          last edited by 20 May 2011, 12:36

          Hi TIG,
          I had probe to type the text in Ruby Console and this the result:
          Captura de pantalla 2011-05-20 a las 14.34.13.JPG

          I'm in Spain (EU) and i use metric units.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • T Offline
            TIG Moderator
            last edited by 20 May 2011, 12:59

            So, as I suspected...
            I'll reissue a trapped version that will take '.' or ',' as the decimal-separator in the inputbox for every tool, BUT it will if it's a string value it'll convert it to ',' to suit your locale and make a length from it if it has to... entering a number with a ',' it WILL work without failing [IF the locale supports] BUT it'll convert it back into a '.' when you OK the dialog...
            Watch for an update...

            TIG

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            • J Offline
              jgb
              last edited by 20 May 2011, 13:54

              Ah yes, A period is as important to a programmer as it is to his girlfriend. 🀣


              jgb

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              • N Offline
                notareal
                last edited by 20 May 2011, 14:04

                @tig said:

                Massimo

                I hadn't anticipated you weird Eurpoeans using a ',' as a decimal point rather than a sensible '.' πŸ˜’
                I can easily trap that in the code... I'll release an update later today - it should also have new tools added - TextureScale and TextureTweak... πŸ˜„

                😲 ...waiting for the fix.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • T Offline
                  TIG Moderator
                  last edited by 20 May 2011, 14:28

                  Here's v1.5 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
                  Irrespective of their locale, users may now type a '.' OR a ',' as a decimal-separator, depending on their preference, for any of the tools' dialogs - issues with conversion of strings to lengths from potential locale-wrong input is addressed in the code, 'behind the scenes'.

                  Feedback please...

                  TIG

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                  • B Offline
                    broomstick
                    last edited by 20 May 2011, 14:56

                    @tig said:

                    Here's v1.5 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
                    Irrespective of their locale, users may now type a '.' OR a ',' as a decimal-separator, depending on their preference, for any of the tools' dialogs - issues with conversion of strings to lengths from potential locale-wrong input is addressed in the code behind the scenes.

                    Feedback please...

                    Just tried it, win7 64 bit skp 8... works fine and I must say this is one of the best plugins ever made!!!

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                    • D Offline
                      driven
                      last edited by 20 May 2011, 15:13

                      Hi TIG,

                      all functionality working very well on the Mac, except toolbar tooltips.

                      They work if I put the icons in the custom toolbar but not on the standard, floating toolbar.

                      not a big issue here, just thought I'd mention it.

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • M Offline
                        massimo Moderator
                        last edited by 20 May 2011, 15:21

                        @unknownuser said:

                        Here's v1.5 viewtopic.php?p=329765#p329765...

                        Perfect! πŸ˜„

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                        • O Offline
                          Oxer
                          last edited by 20 May 2011, 18:00

                          @driven said:

                          Hi TIG,

                          all functionality working very well on the Mac, except toolbar tooltips.

                          john

                          The same, it works perfect on Mac. πŸ‘

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • O Offline
                            Oxer
                            last edited by 20 May 2011, 18:04

                            I have translated the plugin to spanish, here is:

                            Texture Tools 1.5 Spanish version

                            Thanks TIG!!

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • M Offline
                              massimo Moderator
                              last edited by 20 May 2011, 18:31

                              TIG, i have tried this:
                              -painted a surface with a material;
                              -used one texture tool on the texture;
                              -picked the texture with the sample tool and painted other surfaces with different orientations.
                              Only with the "tweak" tool i get a strange behaviour following that workflow on connected faces. The texture looks a lot different on each plane... But if the planes are not connected it works just fine... πŸ˜•


                              Cattura_1.JPG


                              Cattura_2.JPG

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                              • T Offline
                                TIG Moderator
                                last edited by 20 May 2011, 18:51

                                I think the built-in UV-mapping of connected-faces assumes a certain 'flow' of the material across their shared edges...
                                If you have separate faces then their textures are arranged logically on a per-surface basis.
                                Hence the different behavior of textures on separate and connected faces... πŸ˜•

                                TIG

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                                • M Offline
                                  massimo Moderator
                                  last edited by 20 May 2011, 19:16

                                  Hmmm...That happens also with the "texture scale" tool if you input different values for U and V. But that doesn't happen if you use the native "edit" and input different values for length and width. (picture below)


                                  Cattura.JPG

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 20 May 2011, 19:28

                                    Hmmm... this is v1... perhaps there's more to do... πŸ˜•

                                    TIG

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                                    • M Offline
                                      massimo Moderator
                                      last edited by 20 May 2011, 19:55

                                      No worries it's already a wonderful set of tools. πŸ˜„

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                                      • E Offline
                                        EarthMover
                                        last edited by 20 May 2011, 20:56

                                        Thanks TIG! Most helpful plugin of the year!

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • D Offline
                                          dfswyf
                                          last edited by 21 May 2011, 00:36

                                          Thank you so much for this, it is very helpful!

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