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    [Plugin] Voxelize - Updated 2011-04-04

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    • mitcorbM Offline
      mitcorb
      last edited by

      Aaah yes. Thank you. πŸ˜„

      I take the slow, deliberate approach in my aimless wandering.

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      • L Offline
        Lobster
        last edited by

        Thanks for this,

        Interesting plug in.

        voxelise.png

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        • Dave RD Offline
          Dave R
          last edited by

          Is there any chance of making this work to allow selection of a component as well as a group?

          Etaoin Shrdlu

          %

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          • T Offline
            TheDro
            last edited by

            I might eventually get to adding that feature but it's hard to say when. I've been pretty busy this summer and plan to be until September so I might not get to programming any time soon. I just checked out some of the methods of components (instance and definition) and there is a "bounds" method (not found in the api documentation...) which I could use to run my script. This means it should be possible to make it work for components but I might not get to it any time soon.

            Have a great summer πŸ˜„ .

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            • TIGT Online
              TIG Moderator
              last edited by

              Of course you could always explode the component-instance and immediately group the highlighted geometry that results... now you have a group to process...

              TIG

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              • Dave RD Offline
                Dave R
                last edited by

                That's true, TIG. I guess for no more often than I would use the plugin, that wouldn't be too much trouble.

                Etaoin Shrdlu

                %

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                • L Offline
                  leminilab
                  last edited by

                  @unknownuser said:

                  This screams out for Sketchy Physics to drop all those cubes.

                  πŸ‘ That's what I thought too!
                  Can't wait to see that! πŸŽ‰

                  • "Live every day as if it were your last and then some day you'll be right."
                  • "ThomThom rules!!!"
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                  • O Offline
                    octopus2
                    last edited by

                    Is there a way of knowing how many cubes were generated?

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Since the plugin creates the cubes as instances of a component, select one of them and look at the Entity Info box. It'll tell you how many there are.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

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                      • T Offline
                        TheDro
                        last edited by

                        If you open up Window>>Ruby Console, before running the plugin, the debug information will tell you how many cubes were created, among other things. The other things are the amount of time each step takes to run. This is probably more helpful to me than to you but remember, this is still in beta πŸ˜„.

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                        • F Offline
                          Flashhawk
                          last edited by

                          You are kidding me right? I mean you must kid me!! I did this by hand last week!!! I was totally not aware of your script and i made a voxelized soldier for a 3d Print project (3mm or 1/600 scale infantry) by overlaying a 3d-warehouse model with a matrix of 30x30x30 voxel and then deleting everything that was not used... (like in Michelangelos "I chipped off everything that did not look like a lion") Man i will so much use this next time!!!! Thanks alot!
                          Flashhawk

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @thedro said:

                            I just checked out some of the methods of components (instance and definition) and there is a " bounds" method (not found in the api documentation...)

                            Yes it is.

                            bounds() is defined in class Drawingelement

                            Group, ComponentDefinition, ComponentInstance are all subclasses of Drawingelement, so they inherit their superclass' instance methods.

                            At the console:
                            Sketchup::Group.superclass()

                            Sketchup::Drawingelement

                            Sketchup::Drawingelement.superclass()

                            Sketchup::Entity

                            .. so they also have all Sketchup::Entity instance methods. And Sketchup::Entity is a subclass of Object so they have all of those instance methods, and module Kernel is mixed into Object, so they will have of those methods.

                            I'm not here much anymore.

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                            • A Offline
                              Anton_S
                              last edited by

                              πŸ˜† Does anyone play Minecraft? -- everything is made of cubes

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                              • pilouP Offline
                                pilou
                                last edited by

                                Try Qubicle πŸ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • OxerO Offline
                                  Oxer
                                  last edited by

                                  Hi,
                                  Thanks for the plugin, I have made an icon for the plugin but I don't know ruby code to create the toolbar for the plugin, if you are insterested here the icons.

                                  Voxelize Icon.jpg

                                  Voxelize Icons.zip

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • I Offline
                                    iasef25
                                    last edited by

                                    Hi,

                                    How can I count the the boxes (cubes) after voxelization? Is there any automatic method to count it?

                                    Thank you.

                                    Iasef.

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      @iasef25 said:

                                      Hi,

                                      How can I count the the boxes (cubes) after voxelization? Is there any automatic method to count it?

                                      Thank you.

                                      Iasef.

                                      The answer to your question is just a few posts above yours. It's amazing what you'll see if you spend a few seconds looking. πŸ˜‰

                                      @unknownuser said:

                                      Since the plugin creates the cubes as instances of a component, select one of them and look at the Entity Info box. It'll tell you how many there are.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        You can say that again.

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                                        • I Offline
                                          iasef25
                                          last edited by

                                          Hi Dave R,

                                          Thank you so much !
                                          πŸ˜„

                                          Iasef.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Qubicle 2 soon! πŸ˜„

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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