[Plugin] Voxelize - Updated 2011-04-04
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thanks Dro
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You will discover, while scaling an instance of a component, that the others do not scale accordingly, at least while using the native scale tool.
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Scaling one Component Instance from the 'outside' won't affect other Component Instances of the same Component BUT scaling a Component Instance's 'contents' will change all Component Instances of that Component - that's because when you edit the contents of a Component Instance you change the Component Definition itself and this is repeated across all of its Instances]...
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Aaah yes. Thank you.
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Thanks for this,
Interesting plug in.
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Is there any chance of making this work to allow selection of a component as well as a group?
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I might eventually get to adding that feature but it's hard to say when. I've been pretty busy this summer and plan to be until September so I might not get to programming any time soon. I just checked out some of the methods of components (instance and definition) and there is a "bounds" method (not found in the api documentation...) which I could use to run my script. This means it should be possible to make it work for components but I might not get to it any time soon.
Have a great summer .
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Of course you could always explode the component-instance and immediately group the highlighted geometry that results... now you have a group to process...
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That's true, TIG. I guess for no more often than I would use the plugin, that wouldn't be too much trouble.
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@unknownuser said:
This screams out for Sketchy Physics to drop all those cubes.
That's what I thought too!
Can't wait to see that! -
Is there a way of knowing how many cubes were generated?
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Since the plugin creates the cubes as instances of a component, select one of them and look at the Entity Info box. It'll tell you how many there are.
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If you open up Window>>Ruby Console, before running the plugin, the debug information will tell you how many cubes were created, among other things. The other things are the amount of time each step takes to run. This is probably more helpful to me than to you but remember, this is still in beta .
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You are kidding me right? I mean you must kid me!! I did this by hand last week!!! I was totally not aware of your script and i made a voxelized soldier for a 3d Print project (3mm or 1/600 scale infantry) by overlaying a 3d-warehouse model with a matrix of 30x30x30 voxel and then deleting everything that was not used... (like in Michelangelos "I chipped off everything that did not look like a lion") Man i will so much use this next time!!!! Thanks alot!
Flashhawk -
@thedro said:
I just checked out some of the methods of components (instance and definition) and there is a "
bounds
" method (not found in the api documentation...)Yes it is.
bounds()
is defined in classDrawingelement
Group
,ComponentDefinition
,ComponentInstance
are all subclasses ofDrawingelement
, so they inherit their superclass' instance methods.At the console:
Sketchup::Group.superclass()
Sketchup::Drawingelement
Sketchup::Drawingelement.superclass()
Sketchup::Entity
.. so they also have all
Sketchup::Entity
instance methods. AndSketchup::Entity
is a subclass ofObject
so they have all of those instance methods, and moduleKernel
is mixed intoObject
, so they will have of those methods. -
Does anyone play Minecraft? -- everything is made of cubes
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Try Qubicle
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Hi,
Thanks for the plugin, I have made an icon for the plugin but I don't know ruby code to create the toolbar for the plugin, if you are insterested here the icons. -
Hi,
How can I count the the boxes (cubes) after voxelization? Is there any automatic method to count it?
Thank you.
Iasef.
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@iasef25 said:
Hi,
How can I count the the boxes (cubes) after voxelization? Is there any automatic method to count it?
Thank you.
Iasef.
The answer to your question is just a few posts above yours. It's amazing what you'll see if you spend a few seconds looking.
@unknownuser said:
Since the plugin creates the cubes as instances of a component, select one of them and look at the Entity Info box. It'll tell you how many there are.
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