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    [Plugin] Voxelize - Updated 2011-04-04

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    • 2 Offline
      22curious
      last edited by

      @TheDro, the spiral refinement will be useful - looking forward to it - thanks!

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      • K Offline
        Khai
        last edited by

        thanks Dro 😄

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        • mitcorbM Offline
          mitcorb
          last edited by

          You will discover, while scaling an instance of a component, that the others do not scale accordingly, at least while using the native scale tool.

          I take the slow, deliberate approach in my aimless wandering.

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          • TIGT Offline
            TIG Moderator
            last edited by

            Scaling one Component Instance from the 'outside' won't affect other Component Instances of the same Component BUT scaling a Component Instance's 'contents' will change all Component Instances of that Component - that's because when you edit the contents of a Component Instance you change the Component Definition itself and this is repeated across all of its Instances]...

            TIG

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            • mitcorbM Offline
              mitcorb
              last edited by

              Aaah yes. Thank you. 😄

              I take the slow, deliberate approach in my aimless wandering.

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              • L Offline
                Lobster
                last edited by

                Thanks for this,

                Interesting plug in.

                voxelise.png

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Is there any chance of making this work to allow selection of a component as well as a group?

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • T Offline
                    TheDro
                    last edited by

                    I might eventually get to adding that feature but it's hard to say when. I've been pretty busy this summer and plan to be until September so I might not get to programming any time soon. I just checked out some of the methods of components (instance and definition) and there is a "bounds" method (not found in the api documentation...) which I could use to run my script. This means it should be possible to make it work for components but I might not get to it any time soon.

                    Have a great summer 😄 .

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Of course you could always explode the component-instance and immediately group the highlighted geometry that results... now you have a group to process...

                      TIG

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        That's true, TIG. I guess for no more often than I would use the plugin, that wouldn't be too much trouble.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • L Offline
                          leminilab
                          last edited by

                          @unknownuser said:

                          This screams out for Sketchy Physics to drop all those cubes.

                          👍 That's what I thought too!
                          Can't wait to see that! 🎉

                          • "Live every day as if it were your last and then some day you'll be right."
                          • "ThomThom rules!!!"
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                          • O Offline
                            octopus2
                            last edited by

                            Is there a way of knowing how many cubes were generated?

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Since the plugin creates the cubes as instances of a component, select one of them and look at the Entity Info box. It'll tell you how many there are.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • T Offline
                                TheDro
                                last edited by

                                If you open up Window>>Ruby Console, before running the plugin, the debug information will tell you how many cubes were created, among other things. The other things are the amount of time each step takes to run. This is probably more helpful to me than to you but remember, this is still in beta 😄.

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                                • F Offline
                                  Flashhawk
                                  last edited by

                                  You are kidding me right? I mean you must kid me!! I did this by hand last week!!! I was totally not aware of your script and i made a voxelized soldier for a 3d Print project (3mm or 1/600 scale infantry) by overlaying a 3d-warehouse model with a matrix of 30x30x30 voxel and then deleting everything that was not used... (like in Michelangelos "I chipped off everything that did not look like a lion") Man i will so much use this next time!!!! Thanks alot!
                                  Flashhawk

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @thedro said:

                                    I just checked out some of the methods of components (instance and definition) and there is a " bounds" method (not found in the api documentation...)

                                    Yes it is.

                                    bounds() is defined in class Drawingelement

                                    Group, ComponentDefinition, ComponentInstance are all subclasses of Drawingelement, so they inherit their superclass' instance methods.

                                    At the console:
                                    Sketchup::Group.superclass()

                                    Sketchup::Drawingelement

                                    Sketchup::Drawingelement.superclass()

                                    Sketchup::Entity

                                    .. so they also have all Sketchup::Entity instance methods. And Sketchup::Entity is a subclass of Object so they have all of those instance methods, and module Kernel is mixed into Object, so they will have of those methods.

                                    I'm not here much anymore.

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      😆 Does anyone play Minecraft? -- everything is made of cubes

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Try Qubicle 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          Hi,
                                          Thanks for the plugin, I have made an icon for the plugin but I don't know ruby code to create the toolbar for the plugin, if you are insterested here the icons.

                                          Voxelize Icon.jpg

                                          Voxelize Icons.zip

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                          • I Offline
                                            iasef25
                                            last edited by

                                            Hi,

                                            How can I count the the boxes (cubes) after voxelization? Is there any automatic method to count it?

                                            Thank you.

                                            Iasef.

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