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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • S Offline
      snorky
      last edited by

      you're right, sorry!
      simply did not appear *. obj on the list of import formats ...
      I do not know what else to explain the problem.

      only now it is on the list

      mystery

      (translated by google)

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      • P Offline
        pmolsen
        last edited by

        Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.

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        • TIGT Offline
          TIG Moderator
          last edited by

          pmolsen

          Worked fine for me just now.
          I'd PM you the zip BUT it's 11Mb...

          TIG

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          • P Offline
            pmolsen
            last edited by

            Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.

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            • R Offline
              redlerred7
              last edited by

              I have a problem as well

              I open a new sketchup 8 window
              I click File>Import
              I change "All Supported Image Files" to ".obj files"
              I select an obj file I exported from sketchup previously
              I click import
              The window freezes then closes
              Bug splat appears

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              • TIGT Offline
                TIG Moderator
                last edited by

                πŸ˜•
                Do you get an options dialog auto-opening before the freeze happens ?
                If so what settings have you tried/used?
                Can you try it with a simple 'box' OBJ exported from a SKP.
                Importing that should work.

                When you installed the OBJ importer did you have 'admin rights'?
                Is its .exe in Sketchup's Importers folder ?
                Have you tried uninstalling it and reinstalling to see if that fixes it ??

                If you have the Ruby Console open before the import starts are there any error messages ??

                TIG

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                • G Offline
                  GUNAWAN W
                  last edited by

                  just trying to import this model:
                  http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
                  than bugsplat came out πŸ’š

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @gunawan w said:

                    just trying to import this model:
                    http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
                    than bugsplat came out πŸ’š
                    The obj file is strangely structured and the mtl lacks good color definitions.
                    I edited the file to ensure all of the 'o[bjects]' become g[roups] with the mtl material immediately afterwards and the matching g[roup]/mat entries before the 'f' blocks was removed.
                    Then it works - units=mm and flip-YZ...


                    stoool.PNG


                    stoool.zip

                    TIG

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                    • G Offline
                      GUNAWAN W
                      last edited by

                      Thanks TIG,will try it as your Sugestion πŸ˜„

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        Everything ive tried to import is causing bugsplats, πŸ˜’

                        Bring on the Rain...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @iichiversii said:

                          Everything ive tried to import is causing bugsplats, πŸ˜’
                          Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...

                          TIG

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                          • iichiversiiI Offline
                            iichiversii
                            last edited by

                            @tig said:

                            @iichiversii said:

                            Everything ive tried to import is causing bugsplats, πŸ˜’
                            Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...

                            I will have to get back to you on this later Tig, my Internet is down and I'm restricted to my iPhone 😐

                            Bring on the Rain...

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                            • W Offline
                              wingman
                              last edited by

                              Hi sir! I tried using the fluidImporter but I'm having issues regarding the missing materials.. whenever I import an object in Sketchup the materials are always missing.. and sometimes it crashes.. please help on this.. thank you so much in advance!:)

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                              • W Offline
                                wingman
                                last edited by

                                Here are the images of the imported obj. file and the obj. image...


                                GM Plutone Prev_01_PSig.jpg4aa5070b-6bfe-4690-9651-4b650ec5f938Large.jpg

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                                • W Offline
                                  wingman
                                  last edited by

                                  imported obj. model


                                  imported 3d.jpg

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    So the geometry is arriving OK ??
                                    You need to do some 'smoothing' as OBJs will always arrive 'faceted'...
                                    Presumably the option to import using textures is set 'on'.
                                    Do you have the OBJ's MTL file?
                                    Do you have the texture images specified in that file ?
                                    Can you PM the whole lot zipped so we can see what the issue is...

                                    TIG

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                                    • M Offline
                                      Mainline411
                                      last edited by

                                      Hi, I recently tried this .obj importer but it did not import textures I have tried all the different settings if someone could please work out what the error is even better import it and send me the .skp it would be most appreciated.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        To import materials associated with an OBJ file you need the matching MTL file.
                                        These files are readable when opened in a plain-text editor like Notepad.exe.
                                        Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
                                        This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
                                        The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
                                        If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
                                        If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

                                        The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
                                        The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

                                        TIG

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                                        • M Offline
                                          Mainline411
                                          last edited by

                                          @tig said:

                                          To import materials associated with an OBJ file you need the matching MTL file.
                                          These files are readable when opened in a plain-text editor like Notepad.exe.
                                          Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
                                          This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
                                          The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
                                          If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
                                          If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

                                          The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
                                          The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

                                          I have the .OBJ .MTL and .TGA I have opened both the .OBJ and the .MTL withe Notepad and all paths and file names are set correctly but the textures I have tried ataching a .ZIP archive with the files attached to yesterday's post and this post but it will not work I will upload it to a different site later today

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Perhaps it's the TGA image format that's unsuitable ?
                                            Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
                                            If a TGA file's format is not suitable for use in a SKM texture it will fail.
                                            I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

                                            Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

                                            See if these ideas works...

                                            TIG

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