[Tutorial > Texturing] Texturing an arch - #2
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Have you got the original (not-yet-bent) shape?
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yea got it fine looks exactly as in your tut
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You mean it looks like the one in the tut before you make the bend and the UV restore or you mean that you could do it finally?
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i can do the bend its just the uv restore that does not work
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@dominion said:
i can do the bend its just the uv restore that does not work
If you open the Ruby Console - does it give you an error?
If not, any chance you can do a video capture`?
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And any chance you can share the file, too? Beforeit's bent...
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This is an old issue:
I read long time ago about the way to change the "avatar" (male figure in the SU default template).
I barley remember that you can use your own pic for this.
Q. After I build an avatar of myself, how can I make it face the camera all the time?
Thanks for your help.
Odlanier
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Maybe Gaieus knows about this,since he's been working on clay bricks, and tiles for long.
There was an hexagonal clay floor tile in SU 6 very pretty and very realistic.
After I installed SU7 it went missing and instead a white hexagonal tile now appears.
I tried editing it to give it the natural, warm and lovely color and texture it use ti have,but it does not come out so:
when you select a reddish, clayey color it comes out with cherry-red spots and yellowish tint.
Is there a way to recover that lovely hexagonal clay tile?
Thanks fellows,
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@unknownuser said:
...After I build an avatar of myself, how can I make it face the camera all the time?...
Hi Reinaldo,
See below video for example.
YouTube - Creating a Face-me component in SketchUp
[flash=480,385:2k210aps]http://www.youtube.com/v/VvI6A7Njw4k?fs=1&hl=en_US[/flash:2k210aps] -
thanks for the Tutorial...
...i am trying it out.....but have a question or two...
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When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??
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Do you Group the column at some point along the way...??....if so at what step..??
Thanks in advance,
Gareth
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No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.
And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).
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Thanks Gaieus,
I almost didn't recognize you with this new avatar.
Cheers!
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My eyes are the same!
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ahaaaaa.....thanks Gaieus......i get it now...!!
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Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!
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Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)
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Hey Gai,
Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?
Thanks.
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Hi Gaieus,
after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).
You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.
Charly
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