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    [Tutorial > Texturing] Texturing an arch - #2

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    • D Offline
      dominion
      last edited by

      i can do the bend its just the uv restore that does not work

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      • thomthomT Offline
        thomthom
        last edited by

        @dominion said:

        i can do the bend its just the uv restore that does not work

        If you open the Ruby Console - does it give you an error?

        If not, any chance you can do a video capture`?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG Offline
          Gaieus
          last edited by

          And any chance you can share the file, too? Beforeit's bent...

          Gai...

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          • thomthomT Offline
            thomthom
            last edited by

            @gaieus said:

            And any chance you can share the file, too? Beforeit's bent...

            +1

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • O Offline
              Odlanier
              last edited by

              This is an old issue:

              I read long time ago about the way to change the "avatar" (male figure in the SU default template).

              I barley remember that you can use your own pic for this.

              Q. After I build an avatar of myself, how can I make it face the camera all the time?

              Thanks for your help.

              Odlanier

              We have only one Earth, Our children maybe just a half, theirs perhaps none; do something for our planet.

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              • O Offline
                Odlanier
                last edited by

                Maybe Gaieus knows about this,since he's been working on clay bricks, and tiles for long.

                There was an hexagonal clay floor tile in SU 6 very pretty and very realistic.

                After I installed SU7 it went missing and instead a white hexagonal tile now appears.

                I tried editing it to give it the natural, warm and lovely color and texture it use ti have,but it does not come out so:

                when you select a reddish, clayey color it comes out with cherry-red spots and yellowish tint.

                Is there a way to recover that lovely hexagonal clay tile?

                Thanks fellows,

                We have only one Earth, Our children maybe just a half, theirs perhaps none; do something for our planet.

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Maybe this one? Put it in your SU's materials-->tile folder. 😉


                  Tile_Hexagon_Beige.skm

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @unknownuser said:

                    ...After I build an avatar of myself, how can I make it face the camera all the time?...

                    Hi Reinaldo,

                    See below video for example.

                    YouTube - Creating a Face-me component in SketchUp
                    [flash=480,385:2k210aps]http://www.youtube.com/v/VvI6A7Njw4k?fs=1&hl=en_US[/flash:2k210aps]

                    Gai...

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                    • GarethG Offline
                      Gareth
                      last edited by

                      thanks for the Tutorial...

                      ...i am trying it out.....but have a question or two...

                      1. When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??

                      2. Do you Group the column at some point along the way...??....if so at what step..??

                      Thanks in advance,

                      Gareth

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.

                        And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).

                        Gai...

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                        • O Offline
                          Odlanier
                          last edited by

                          Thanks Gaieus,

                          I almost didn't recognize you with this new avatar.

                          Cheers!

                          We have only one Earth, Our children maybe just a half, theirs perhaps none; do something for our planet.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            My eyes are the same!
                            😄

                            Gai...

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                            • GarethG Offline
                              Gareth
                              last edited by

                              ahaaaaa.....thanks Gaieus......i get it now...!! 👍

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                              • P Offline
                                Pherim
                                last edited by

                                Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)

                                  Gai...

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                                  • leedeeteeL Offline
                                    leedeetee
                                    last edited by

                                    Hey Gai,

                                    Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

                                    Thanks.

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi Gaieus,

                                      after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

                                      You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

                                      Charly


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                                      He who makes no mistakes, makes nothing

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        @charly2008 said:

                                        My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

                                        Well, at least it is promising.

                                        Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

                                        There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

                                        @leedeetee said:

                                        but does this technique work when you want to apply bump maps for rendering, do you know?

                                        Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)

                                        Gai...

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                                        • C Offline
                                          constell
                                          last edited by

                                          Very good.
                                          thanks.

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Glad you like it 😉

                                            And welcome to SCF! 👍

                                            Gai...

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