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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      I tried in v.7 and it worked correctly, the same way.

      Gai...

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      • massimoM 離線
        massimo Moderator
        最後由 編輯

        Have tried also with all faces with subdivisions, but the result is pretty the same. Also the result seems a bit unpredictable: sometimes nothin happens after UVtoolkit-->restore position. Maybe SU 7 is the culprit. Thanks anyway. 😄
        Edit: Oh you're too fast! So it's not SU7.

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          Here is the file saved after bending but before restoring the UV's. Try to restore from here so that we see where are the steps that went wrong.


          UV.skp

          Gai...

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          • massimoM 離線
            massimo Moderator
            最後由 編輯

            Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. 😄

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            • massimoM 離線
              massimo Moderator
              最後由 編輯

              And it works also with multiple faces selected. 👍 Even if you will need some adjustment on the corners in this particular case.


              Cattura.JPG

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                @massimo said:

                Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. 😄

                In the release notes it says that once you add new geometry afterremembering the UV, the data is lost. This is why we need to subdivide first and remember next.

                It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                @massimo said:

                And it works also with multiple faces selected. 👍 Even if you will need some adjustment on the corners in this particular case.

                Yeah. I just select all (of the column) and run the plugin on the whole selection (including all sides).

                Did I mention that it's an excellent plugin?
                😄


                Also, it does not only work on quad faces but on triangles, too. This is very important as some operation may add further subdivision by triangulating (imagine a twist for instance)

                Gai...

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                • massimoM 離線
                  massimo Moderator
                  最後由 編輯

                  @unknownuser said:

                  Did I mention that it's an excellent plugin?
                  😄

                  Yeah, you did... 😆

                  @unknownuser said:

                  It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                  Indeed. 😉

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                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    Now twisted AND bent. 😲
                    (This definitely needs pre-triangulation as it would be triangulated by the twist anyway)
                    Incredible!


                    UV.png


                    UV.skp

                    Gai...

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                    • massimoM 離線
                      massimo Moderator
                      最後由 編輯

                      So Gai now we are waiting for a model of this... 😆


                      chspietro25.jpg

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
                        😄

                        Gai...

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                        • massimoM 離線
                          massimo Moderator
                          最後由 編輯

                          Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). 😉

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            I pitty the brick builder. 😄

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • D 離線
                              dominion
                              最後由 編輯

                              Sorry to be dumb but how do you subdivide? is it a plugin?

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                I just copied the bottom edges along with a linear array (Ctrl+ )

                                Gai...

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                                • D 離線
                                  dominion
                                  最後由 編輯

                                  er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?

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                                  • GaieusG 離線
                                    Gaieus
                                    最後由 編輯

                                    Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.

                                    Gai...

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                                    • D 離線
                                      dominion
                                      最後由 編輯

                                      Ah I get it thanks

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                                      • GaieusG 離線
                                        Gaieus
                                        最後由 編輯

                                        So how is it going? Let's see some interesting results (I always make boring vaults only although now there is also a sugar cane I made this way)

                                        Gai...

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                                        • D 離線
                                          dominion
                                          最後由 編輯

                                          hohum not working, done it all but when i click restore uv it does nothing at all 😞

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                                          • GaieusG 離線
                                            Gaieus
                                            最後由 編輯

                                            Have you got the original (not-yet-bent) shape?

                                            Gai...

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