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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG Offline
      Gaieus
      last edited by

      Hi Massimo,

      Can you attach the skp file (preferably beforethe bend)?

      Gai...

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      • massimoM Offline
        massimo Moderator
        last edited by

        HI Gai, here you have a model before the bend and before the UVtoolkit-->remember position.


        UV.skp

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        • GaieusG Offline
          Gaieus
          last edited by

          Hm. To me, it seems to work correctly. I am on SU 8 however - don't know if that makes a difference (should try on 7 as well).

          The bend is a bit funny though as only the front face was subdivided πŸ˜„
          (This should obviously not have any effect on the UV part)


          UV.png


          UV.skp

          Gai...

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          • GaieusG Offline
            Gaieus
            last edited by

            I tried in v.7 and it worked correctly, the same way.

            Gai...

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            • massimoM Offline
              massimo Moderator
              last edited by

              Have tried also with all faces with subdivisions, but the result is pretty the same. Also the result seems a bit unpredictable: sometimes nothin happens after UVtoolkit-->restore position. Maybe SU 7 is the culprit. Thanks anyway. πŸ˜„
              Edit: Oh you're too fast! So it's not SU7.

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              • GaieusG Offline
                Gaieus
                last edited by

                Here is the file saved after bending but before restoring the UV's. Try to restore from here so that we see where are the steps that went wrong.


                UV.skp

                Gai...

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.


                    Cattura.JPG

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @massimo said:

                      Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

                      In the release notes it says that once you add new geometry afterremembering the UV, the data is lost. This is why we need to subdivide first and remember next.

                      It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                      @massimo said:

                      And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.

                      Yeah. I just select all (of the column) and run the plugin on the whole selection (including all sides).

                      Did I mention that it's an excellent plugin?
                      πŸ˜„


                      Also, it does not only work on quad faces but on triangles, too. This is very important as some operation may add further subdivision by triangulating (imagine a twist for instance)

                      Gai...

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        @unknownuser said:

                        Did I mention that it's an excellent plugin?
                        πŸ˜„

                        Yeah, you did... πŸ˜†

                        @unknownuser said:

                        It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                        Indeed. πŸ˜‰

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Now twisted AND bent. 😲
                          (This definitely needs pre-triangulation as it would be triangulated by the twist anyway)
                          Incredible!


                          UV.png


                          UV.skp

                          Gai...

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            So Gai now we are waiting for a model of this... πŸ˜†


                            chspietro25.jpg

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
                              πŸ˜„

                              Gai...

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). πŸ˜‰

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I pitty the brick builder. πŸ˜„

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    dominion
                                    last edited by

                                    Sorry to be dumb but how do you subdivide? is it a plugin?

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      I just copied the bottom edges along with a linear array (Ctrl+ )

                                      Gai...

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                                      • D Offline
                                        dominion
                                        last edited by

                                        er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.

                                          Gai...

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                                          • D Offline
                                            dominion
                                            last edited by

                                            Ah I get it thanks

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