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    [Tutorial > Texturing] Texturing an arch - #2

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    • massimoM Offline
      massimo Moderator
      last edited by

      Nice one Gai. Thanks.(Thanks to ThomThom too obviously) πŸ‘
      Followed carefully the tut, however I'm only able to get what you see in the picture. What I'm doing wrong?
      -apply the texture;
      -draw the mortar's lines;
      -hidden geometry on;
      -ctrl+eraser on the lines;
      -hidden geometry off;
      -select the surface with the texture with one click;
      -UVtoolkit-->remember position;
      -bend the pillar;
      -select the surface with the texture with one click;
      -UVtoolkit-->restore position.


      Cattura.JPG

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Massimo,

        Can you attach the skp file (preferably beforethe bend)?

        Gai...

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        • massimoM Offline
          massimo Moderator
          last edited by

          HI Gai, here you have a model before the bend and before the UVtoolkit-->remember position.


          UV.skp

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          • GaieusG Offline
            Gaieus
            last edited by

            Hm. To me, it seems to work correctly. I am on SU 8 however - don't know if that makes a difference (should try on 7 as well).

            The bend is a bit funny though as only the front face was subdivided πŸ˜„
            (This should obviously not have any effect on the UV part)


            UV.png


            UV.skp

            Gai...

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            • GaieusG Offline
              Gaieus
              last edited by

              I tried in v.7 and it worked correctly, the same way.

              Gai...

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              • massimoM Offline
                massimo Moderator
                last edited by

                Have tried also with all faces with subdivisions, but the result is pretty the same. Also the result seems a bit unpredictable: sometimes nothin happens after UVtoolkit-->restore position. Maybe SU 7 is the culprit. Thanks anyway. πŸ˜„
                Edit: Oh you're too fast! So it's not SU7.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Here is the file saved after bending but before restoring the UV's. Try to restore from here so that we see where are the steps that went wrong.


                  UV.skp

                  Gai...

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.


                      Cattura.JPG

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @massimo said:

                        Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

                        In the release notes it says that once you add new geometry afterremembering the UV, the data is lost. This is why we need to subdivide first and remember next.

                        It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                        @massimo said:

                        And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.

                        Yeah. I just select all (of the column) and run the plugin on the whole selection (including all sides).

                        Did I mention that it's an excellent plugin?
                        πŸ˜„


                        Also, it does not only work on quad faces but on triangles, too. This is very important as some operation may add further subdivision by triangulating (imagine a twist for instance)

                        Gai...

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          @unknownuser said:

                          Did I mention that it's an excellent plugin?
                          πŸ˜„

                          Yeah, you did... πŸ˜†

                          @unknownuser said:

                          It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                          Indeed. πŸ˜‰

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Now twisted AND bent. 😲
                            (This definitely needs pre-triangulation as it would be triangulated by the twist anyway)
                            Incredible!


                            UV.png


                            UV.skp

                            Gai...

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              So Gai now we are waiting for a model of this... πŸ˜†


                              chspietro25.jpg

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
                                πŸ˜„

                                Gai...

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). πŸ˜‰

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I pitty the brick builder. πŸ˜„

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      dominion
                                      last edited by

                                      Sorry to be dumb but how do you subdivide? is it a plugin?

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        I just copied the bottom edges along with a linear array (Ctrl+ )

                                        Gai...

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                                        • D Offline
                                          dominion
                                          last edited by

                                          er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.

                                            Gai...

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